index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
ios
/
export
Age
Commit message (
Expand
)
Author
2022-11-21
[Export] Use image loader directly to avoid "resource as image file" errors.
bruvzg
2022-11-18
Windows icon export improvements.
bruvzg
2022-11-17
[iOS] iOS export improvements.
bruvzg
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-14
Make some Image methods static
kobewi
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-26
Merge pull request #64562 from bruvzg/fix_dup_locales
Rémi Verschelde
2022-08-19
ios: force app store icon to be opaque, use proper errors
Nathan Franke
2022-08-18
[macOS / iOS Export] Fix generation of duplicate locale property list files.
bruvzg
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-09
[iOS] Extend iOS plugins to support Swift runtime
Sergey Minakov
2022-08-05
Remove unnecessary string replacement
Larry Tran
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg