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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export
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export_plugin.cpp
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Author
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-16
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
Rémi Verschelde
2023-01-13
Merge pull request #63312 from bruvzg/one_click
Rémi Verschelde
2023-01-11
[iOS Export] Check Xcode output and display errors if code signing, project ...
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
[Export] Add one-click deploy over SSH for the desktop exports.
bruvzg
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-11-21
[Export] Use image loader directly to avoid "resource as image file" errors.
bruvzg
2022-11-18
Windows icon export improvements.
bruvzg
2022-11-17
[iOS] iOS export improvements.
bruvzg
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-14
Make some Image methods static
kobewi
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-26
Merge pull request #64562 from bruvzg/fix_dup_locales
Rémi Verschelde
2022-08-19
ios: force app store icon to be opaque, use proper errors
Nathan Franke
2022-08-18
[macOS / iOS Export] Fix generation of duplicate locale property list files.
bruvzg
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-09
[iOS] Extend iOS plugins to support Swift runtime
Sergey Minakov
2022-08-05
Remove unnecessary string replacement
Larry Tran
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg