Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-23 | fix contentScaleFactor on iOS | Marius Seufzer | |
2022-12-17 | Remove Disable Touch debug project setting | Hugo Locurcio | |
This project setting was only implemented and iOS and likely served no purpose outside of debugging during development of engine features. It was also located in a confusing location in the project settings editor, as it was located below a root category (which appears in bold and is normally not seen as clickable by users). | |||
2022-12-12 | [iOS] Fix broken single line input and incorrect selection / caret position. | bruvzg | |
2022-12-07 | Merge pull request #69712 from bruvzg/real_size | Rémi Verschelde | |
Rename `window_get_real_size`, add position counterpart. | |||
2022-12-07 | Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵ | bruvzg | |
`window_get_position_with_decorations`. | |||
2022-12-07 | Fix Determining Window for Touchscreen | Markus Sauermann | |
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages. | |||
2022-11-08 | Remove duplicate project settings definitions | kobewi | |
2022-10-31 | Merge pull request #67879 from bruvzg/fix_no_vlk | Rémi Verschelde | |
Fix build with Vulkan disabled and no Vulkan headers installed. | |||
2022-10-28 | Merge pull request #67790 from kdada/fix-flash-window | Clay John | |
Make creating window do not flicker when specify custom position | |||
2022-10-26 | Fix build with Vulkan disabled and no Vulkan headers installed. | bruvzg | |
2022-10-24 | Make window creation with custom position do not flash | Wei Guo | |
2022-10-22 | Add double_tap attribute to InputEventScreenTouch | Fredia Huya-Kouadio | |
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events. | |||
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-08-22 | Replace Array return types with TypedArray | kobewi | |
2022-08-06 | Only define `keep_screen_on` project setting once | RedMser | |
2022-08-04 | Add support for multiple virtual keyboard types | Brian Semrau | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |