index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
ios
/
display_server_ios.mm
Age
Commit message (
Expand
)
Author
2022-12-23
fix contentScaleFactor on iOS
Marius Seufzer
2022-12-17
Remove Disable Touch debug project setting
Hugo Locurcio
2022-12-12
[iOS] Fix broken single line input and incorrect selection / caret position.
bruvzg
2022-12-07
Merge pull request #69712 from bruvzg/real_size
Rémi Verschelde
2022-12-07
Rename `window_get_real_size` to `window_get_size_with_decorations`, add `win...
bruvzg
2022-12-07
Fix Determining Window for Touchscreen
Markus Sauermann
2022-11-08
Remove duplicate project settings definitions
kobewi
2022-10-31
Merge pull request #67879 from bruvzg/fix_no_vlk
Rémi Verschelde
2022-10-28
Merge pull request #67790 from kdada/fix-flash-window
Clay John
2022-10-26
Fix build with Vulkan disabled and no Vulkan headers installed.
bruvzg
2022-10-24
Make window creation with custom position do not flash
Wei Guo
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-06
Only define `keep_screen_on` project setting once
RedMser
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg