Age | Commit message (Collapse) | Author |
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This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.
It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
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Rename `window_get_real_size`, add position counterpart.
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`window_get_position_with_decorations`.
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DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
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Fix build with Vulkan disabled and no Vulkan headers installed.
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Make creating window do not flicker when specify custom position
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
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rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
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