Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-01-06 | Remove bundled glew, obsoleted by glad | Rémi Verschelde | |
Also make Haiku load the glad header for GLES3 too, though I haven't test it. | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2015-05-29 | Haiku: fix build, link with libGL and libGLEW | Kostadin Damyanov | |
2015-05-28 | Haiku: enable building with GLES | Kostadin Damyanov | |
2015-05-28 | Haiku: enable debug support | Kostadin Damyanov | |
2015-05-24 | Haiku: Initial support. | Kostadin Damyanov | |