Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2015-10-17 | Haiku: fix build | Kostadin Damyanov | |
2015-08-14 | Haiku: move the audio driver to platform/haiku | Kostadin Damyanov | |
2015-07-26 | Haiku: add sound support | Kostadin Damyanov | |
2015-06-23 | Haiku: implement some more window-related methods | Kostadin Damyanov | |
2015-06-21 | Haiku: add some screen and window-related methods | Kostadin Damyanov | |
2015-06-20 | Haiku: implemet get_widow_size() get/set_window_position() | Kostadin Damyanov | |
2015-06-16 | Haiku: handle mouse movement and click events | Kostadin Damyanov | |
2015-06-11 | Haiku: create a GL context and initialize the audio and physics servers | Kostadin Damyanov | |
2015-05-30 | Haiku: start implementing the os-dependant stuff | Kostadin Damyanov | |
2015-05-28 | Haiku: enable building with GLES | Kostadin Damyanov | |
2015-05-25 | Haiku: some small fixes | Kostadin Damyanov | |
2015-05-25 | Haiku: link with the haiku libs, stub the OS_Haiku class. | Kostadin Damyanov | |
2015-05-24 | Haiku: Initial support. | Kostadin Damyanov | |