Age | Commit message (Expand) | Author |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-02-14 | Remove incomplete battery status/power API | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-01 | iOS modular build and export implementation. | bruvzg |
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij |
2019-05-21 | added a const keyword for a methods that return constant literal... | hbina085 |
2019-04-15 | Add Input::get_current_cursor_shape | Guilherme Felipe |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-08-11 | Rebase patches for fixing haiku build. | Adrien Destugues |
2018-07-20 | Fix some more build issues after c69de2ba4 | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva |
2017-11-19 | Add initial support for the XDG Base Directory spec | Rémi Verschelde |
2017-11-09 | Make video mode initialization more intuitive, fixes #12022 | Juan Linietsky |
2017-11-04 | Implemented physics plug | AndreaCatania |
2017-10-13 | Drop unusued LEGACYGL_ENABLED check | Rémi Verschelde |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-04 | Add API to access battery power state | Julian Murgia |
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2015-10-17 | Haiku: fix build | Kostadin Damyanov |
2015-08-14 | Haiku: move the audio driver to platform/haiku | Kostadin Damyanov |
2015-07-26 | Haiku: add sound support | Kostadin Damyanov |
2015-06-23 | Haiku: implement some more window-related methods | Kostadin Damyanov |
2015-06-21 | Haiku: add some screen and window-related methods | Kostadin Damyanov |
2015-06-20 | Haiku: implemet get_widow_size() get/set_window_position() | Kostadin Damyanov |
2015-06-16 | Haiku: handle mouse movement and click events | Kostadin Damyanov |
2015-06-11 | Haiku: create a GL context and initialize the audio and physics servers | Kostadin Damyanov |
2015-05-30 | Haiku: start implementing the os-dependant stuff | Kostadin Damyanov |
2015-05-28 | Haiku: enable building with GLES | Kostadin Damyanov |
2015-05-25 | Haiku: some small fixes | Kostadin Damyanov |
2015-05-25 | Haiku: link with the haiku libs, stub the OS_Haiku class. | Kostadin Damyanov |
2015-05-24 | Haiku: Initial support. | Kostadin Damyanov |