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path: root/platform/haiku/os_haiku.cpp
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2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-04Add API to access battery power stateJulian Murgia
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-03-09remove trailing whitespaceHubert Jarosz
2015-11-02Moved deleting sample player in OS finalize methods to before deleting audio ↵Saracen
server to prevent crash when exiting.
2015-07-26Haiku: add sound supportKostadin Damyanov
2015-07-02Haiku: gl context lockingKostadin Damyanov
2015-06-23Haiku: implement some more window-related methodsKostadin Damyanov
2015-06-21Haiku: add some screen and window-related methodsKostadin Damyanov
2015-06-20Haiku: implemet get_widow_size() get/set_window_position()Kostadin Damyanov
2015-06-20Haiku: cleanup, add TODOsKostadin Damyanov
2015-06-20Haiku: handle the quit request messageKostadin Damyanov
2015-06-18Haiku: implement get_mouse_pos() and get_mouse_button_state()Kostadin Damyanov
2015-06-16Haiku: handle mouse movement and click eventsKostadin Damyanov
2015-06-11Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov
2015-05-30Haiku: start implementing the os-dependant stuffKostadin Damyanov
2015-05-29Haiku: fix build, link with libGL and libGLEWKostadin Damyanov
2015-05-28Haiku: enable building with GLESKostadin Damyanov
2015-05-25Haiku: some small fixesKostadin Damyanov
2015-05-25Haiku: link with the haiku libs, stub the OS_Haiku class.Kostadin Damyanov
2015-05-25Haiku: fix building with UNIX_ENABLED.Kostadin Damyanov
2015-05-24Haiku: Initial support.Kostadin Damyanov