index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
haiku
/
os_haiku.cpp
Age
Commit message (
Expand
)
Author
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-09
Fixes vsync setting ignored when using a separate thread for rendering
Stefano Bonicatti
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-13
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2015-11-02
Moved deleting sample player in OS finalize methods to before deleting audio ...
Saracen
2015-07-26
Haiku: add sound support
Kostadin Damyanov
2015-07-02
Haiku: gl context locking
Kostadin Damyanov
2015-06-23
Haiku: implement some more window-related methods
Kostadin Damyanov
2015-06-21
Haiku: add some screen and window-related methods
Kostadin Damyanov
2015-06-20
Haiku: implemet get_widow_size() get/set_window_position()
Kostadin Damyanov
2015-06-20
Haiku: cleanup, add TODOs
Kostadin Damyanov
2015-06-20
Haiku: handle the quit request message
Kostadin Damyanov
2015-06-18
Haiku: implement get_mouse_pos() and get_mouse_button_state()
Kostadin Damyanov
2015-06-16
Haiku: handle mouse movement and click events
Kostadin Damyanov
2015-06-11
Haiku: create a GL context and initialize the audio and physics servers
Kostadin Damyanov
2015-05-30
Haiku: start implementing the os-dependant stuff
Kostadin Damyanov
2015-05-29
Haiku: fix build, link with libGL and libGLEW
Kostadin Damyanov
2015-05-28
Haiku: enable building with GLES
Kostadin Damyanov
2015-05-25
Haiku: some small fixes
Kostadin Damyanov
2015-05-25
Haiku: link with the haiku libs, stub the OS_Haiku class.
Kostadin Damyanov
2015-05-25
Haiku: fix building with UNIX_ENABLED.
Kostadin Damyanov
2015-05-24
Haiku: Initial support.
Kostadin Damyanov