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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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haiku
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os_haiku.cpp
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-02-26
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-01
Fix init of VisualServerRaster
Rémi Verschelde
2018-11-01
Fix initialization of visual server in all platforms
George Marques
2018-08-11
Rebase patches for fixing haiku build.
Adrien Destugues
2018-07-20
Fix some more build issues after c69de2ba4
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Fix macOS and other builds after #15299
Duy-Nguyen TA
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-12-09
Fixes vsync setting ignored when using a separate thread for rendering
Stefano Bonicatti
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-13
Drop unusued LEGACYGL_ENABLED check
Rémi Verschelde
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2015-11-02
Moved deleting sample player in OS finalize methods to before deleting audio ...
Saracen
2015-07-26
Haiku: add sound support
Kostadin Damyanov
2015-07-02
Haiku: gl context locking
Kostadin Damyanov
2015-06-23
Haiku: implement some more window-related methods
Kostadin Damyanov
2015-06-21
Haiku: add some screen and window-related methods
Kostadin Damyanov
2015-06-20
Haiku: implemet get_widow_size() get/set_window_position()
Kostadin Damyanov
2015-06-20
Haiku: cleanup, add TODOs
Kostadin Damyanov
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