Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-04 | Add API to access battery power state | Julian Murgia | |
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde | |
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | |||
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2015-11-02 | Moved deleting sample player in OS finalize methods to before deleting audio ↵ | Saracen | |
server to prevent crash when exiting. | |||
2015-07-26 | Haiku: add sound support | Kostadin Damyanov | |
2015-07-02 | Haiku: gl context locking | Kostadin Damyanov | |
2015-06-23 | Haiku: implement some more window-related methods | Kostadin Damyanov | |
2015-06-21 | Haiku: add some screen and window-related methods | Kostadin Damyanov | |
2015-06-20 | Haiku: implemet get_widow_size() get/set_window_position() | Kostadin Damyanov | |
2015-06-20 | Haiku: cleanup, add TODOs | Kostadin Damyanov | |
2015-06-20 | Haiku: handle the quit request message | Kostadin Damyanov | |
2015-06-18 | Haiku: implement get_mouse_pos() and get_mouse_button_state() | Kostadin Damyanov | |
2015-06-16 | Haiku: handle mouse movement and click events | Kostadin Damyanov | |
2015-06-11 | Haiku: create a GL context and initialize the audio and physics servers | Kostadin Damyanov | |
2015-05-30 | Haiku: start implementing the os-dependant stuff | Kostadin Damyanov | |
2015-05-29 | Haiku: fix build, link with libGL and libGLEW | Kostadin Damyanov | |
2015-05-28 | Haiku: enable building with GLES | Kostadin Damyanov | |
2015-05-25 | Haiku: some small fixes | Kostadin Damyanov | |
2015-05-25 | Haiku: link with the haiku libs, stub the OS_Haiku class. | Kostadin Damyanov | |
2015-05-25 | Haiku: fix building with UNIX_ENABLED. | Kostadin Damyanov | |
2015-05-24 | Haiku: Initial support. | Kostadin Damyanov | |