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godot-fmod
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Godot with FMOD integration
RayHammer
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os_haiku.cpp
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Author
2016-03-09
remove trailing whitespace
Hubert Jarosz
2015-11-02
Moved deleting sample player in OS finalize methods to before deleting audio ↵
Saracen
server to prevent crash when exiting.
2015-07-26
Haiku: add sound support
Kostadin Damyanov
2015-07-02
Haiku: gl context locking
Kostadin Damyanov
2015-06-23
Haiku: implement some more window-related methods
Kostadin Damyanov
2015-06-21
Haiku: add some screen and window-related methods
Kostadin Damyanov
2015-06-20
Haiku: implemet get_widow_size() get/set_window_position()
Kostadin Damyanov
2015-06-20
Haiku: cleanup, add TODOs
Kostadin Damyanov
2015-06-20
Haiku: handle the quit request message
Kostadin Damyanov
2015-06-18
Haiku: implement get_mouse_pos() and get_mouse_button_state()
Kostadin Damyanov
2015-06-16
Haiku: handle mouse movement and click events
Kostadin Damyanov
2015-06-11
Haiku: create a GL context and initialize the audio and physics servers
Kostadin Damyanov
2015-05-30
Haiku: start implementing the os-dependant stuff
Kostadin Damyanov
2015-05-29
Haiku: fix build, link with libGL and libGLEW
Kostadin Damyanov
2015-05-28
Haiku: enable building with GLES
Kostadin Damyanov
2015-05-25
Haiku: some small fixes
Kostadin Damyanov
2015-05-25
Haiku: link with the haiku libs, stub the OS_Haiku class.
Kostadin Damyanov
2015-05-25
Haiku: fix building with UNIX_ENABLED.
Kostadin Damyanov
2015-05-24
Haiku: Initial support.
Kostadin Damyanov