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path: root/platform/haiku/os_haiku.cpp
AgeCommit message (Expand)Author
2019-12-01iOS modular build and export implementation.bruvzg
2019-06-15Adding a new Camera Server implementation to Godot.BastiaanOlij
2019-05-21added a const keyword for a methods that return constant literal...hbina085
2019-04-15Add Input::get_current_cursor_shapeGuilherme Felipe
2019-02-26-Remove harcoded opengl extension testing from OS, ask rasterizer instead.Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-01Fix init of VisualServerRasterRémi Verschelde
2018-11-01Fix initialization of visual server in all platformsGeorge Marques
2018-08-11Rebase patches for fixing haiku build.Adrien Destugues
2018-07-20Fix some more build issues after c69de2ba4Rémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Fix macOS and other builds after #15299Duy-Nguyen TA
2018-01-04Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-12-09Fixes vsync setting ignored when using a separate thread for renderingStefano Bonicatti
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky
2017-11-04Implemented physics plugAndreaCatania
2017-10-13Drop unusued LEGACYGL_ENABLED checkRémi Verschelde
2017-09-13Fix crash when no audio driver is availableMarcelo Fernandez
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Add API to access battery power stateJulian Murgia
2017-01-16Adapt platforms to AudioServer refactoringRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2015-11-02Moved deleting sample player in OS finalize methods to before deleting audio ...Saracen
2015-07-26Haiku: add sound supportKostadin Damyanov
2015-07-02Haiku: gl context lockingKostadin Damyanov
2015-06-23Haiku: implement some more window-related methodsKostadin Damyanov
2015-06-21Haiku: add some screen and window-related methodsKostadin Damyanov
2015-06-20Haiku: implemet get_widow_size() get/set_window_position()Kostadin Damyanov
2015-06-20Haiku: cleanup, add TODOsKostadin Damyanov
2015-06-20Haiku: handle the quit request messageKostadin Damyanov
2015-06-18Haiku: implement get_mouse_pos() and get_mouse_button_state()Kostadin Damyanov
2015-06-16Haiku: handle mouse movement and click eventsKostadin Damyanov
2015-06-11Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov
2015-05-30Haiku: start implementing the os-dependant stuffKostadin Damyanov
2015-05-29Haiku: fix build, link with libGL and libGLEWKostadin Damyanov