Age | Commit message (Collapse) | Author |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
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Also removes a couple wrong Godot headers from third-party source files.
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The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
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