Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-01-04 | Remove unnecessary null pointer checks | Emmanuel Leblond | |
2015-08-12 | Haiku: remove unneeded code | Kostadin Damyanov | |
2015-08-12 | Haiku: remove unneeded code | Kostadin Damyanov | |
2015-07-12 | Haiku: add keyboard support | Kostadin Damyanov | |
2015-07-02 | Haiku: gl context locking | Kostadin Damyanov | |
2015-06-21 | Haiku: add support for mouse wheel | Kostadin Damyanov | |
2015-06-20 | Haiku: handle the quit request message | Kostadin Damyanov | |
2015-06-18 | Haiku: implement get_mouse_pos() and get_mouse_button_state() | Kostadin Damyanov | |
2015-06-17 | Haiku: read the status of the key modifiers and mouse buttons | Kostadin Damyanov | |
2015-06-16 | Haiku: handle mouse movement and click events | Kostadin Damyanov | |
2015-06-11 | Haiku: create a GL context and initialize the audio and physics servers | Kostadin Damyanov | |