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godot-fmod
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Godot with FMOD integration
RayHammer
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detect.py
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Author
2017-09-25
Use EnumVariable for choice-based build options.
Elliott Sales de Andrade
2017-09-16
Create separate debug info files by default
Hein-Pieter van Braam
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-03-26
SCons: Add option to toggle warnings (on by default)
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-15
zlib: Split thirdparty files, simplify scons option
Rémi Verschelde
2016-10-15
glew: Split thirdparty files and isolate env
Rémi Verschelde
2016-06-29
Fixed building for latest Haiku nightlies.
Jamil Halabi
2016-06-08
GLEW: Define static + enabled and includes via SCons
Rémi Verschelde
2016-06-08
Haiku: Do not define GLEW_ENABLED to undefine it later
Rémi Verschelde
2015-12-26
Haiku: fix build
Kostadin Damyanov
2015-10-17
Haiku: fix build
Kostadin Damyanov
2015-08-12
Haiku: remove unneeded code
Kostadin Damyanov
2015-07-26
Haiku: add sound support
Kostadin Damyanov
2015-07-20
Haiku: update detect.py
Kostadin Damyanov
2015-06-11
Haiku: create a GL context and initialize the audio and physics servers
Kostadin Damyanov
2015-05-29
Haiku: fix build, link with libGL and libGLEW
Kostadin Damyanov
2015-05-28
Haiku: enable building with GLES
Kostadin Damyanov
2015-05-28
Haiku: enable debug support
Kostadin Damyanov
2015-05-25
Haiku: link with the haiku libs, stub the OS_Haiku class.
Kostadin Damyanov
2015-05-25
Haiku: fix building with UNIX_ENABLED.
Kostadin Damyanov
2015-05-24
Haiku: Initial support.
Kostadin Damyanov