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path: root/platform/haiku/context_gl_haiku.h
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2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-06-29Fixed building for latest Haiku nightlies.Jamil Halabi
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-03-09remove trailing whitespaceHubert Jarosz
2015-06-16Haiku: handle mouse movement and click eventsKostadin Damyanov
2015-06-11Haiku: create a GL context and initialize the audio and physics serversKostadin Damyanov