index
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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
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tree
commit
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path:
root
/
platform
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haiku
/
audio_driver_media_kit.cpp
Age
Commit message (
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-04-06
Use mix rate and output latency constants in audio drivers
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-11
Rebase patches for fixing haiku build.
Adrien Destugues
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-23
Complete the globals.h -> global_config.h conversion
Bojidar Marinov
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-04
Remove unnecessary null pointer checks
Emmanuel Leblond
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-08-14
Haiku: move the audio driver to platform/haiku
Kostadin Damyanov