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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-04-28
Move export GUI debug toggle to export settings window
eska
2016-03-09
remove trailing whitespace
Hubert Jarosz
2015-11-30
Add way to look for templates at system wide level too
est31
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2014-08-25
fix custom export packages for PC
Dana Olson
2014-05-29
More 3D Improvements
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky