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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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android
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Author
2022-06-23
Update android:targetSdkVersion from 30 to 31
Gustavo Maciel
2022-06-16
Ensure joystick has been added or not already removed when processing input
Marcel Admiraal
2022-06-09
Migrate the Godot Editor java source file to Kotlin.
Fredia Huya-Kouadio
2022-06-08
Add readable export errors.
bruvzg
2022-06-01
Merge pull request #61579 from madmiraal/android-kotlin-java-version
Rémi Verschelde
2022-06-01
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-05-31
Misc editor tweaks and polishes:
Fredia Huya-Kouadio
2022-05-31
Merge pull request #61573 from madmiraal/android-cleanup
Rémi Verschelde
2022-05-31
Cleanup Android C++ code
Marcel Admiraal
2022-05-27
Only use Android fullscreen theme for splash screen
Marcel Admiraal
2022-05-23
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
Rémi Verschelde
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-23
Remove duplicate Android sensor listener registrations
Marcel Admiraal
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-13
Increase compiler optimization when using `target=release` on iOS/Android
Hugo Locurcio
2022-05-11
Fix ZipIO crash when reused (and possible leaks).
bruvzg
2022-05-03
Merge pull request #60553 from madmiraal/separate-display_safe_area
Rémi Verschelde
2022-05-03
Merge pull request #60601 from touilleMan/gdextension_get_library_path
Rémi Verschelde
2022-05-02
Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main
Rémi Verschelde
2022-05-02
Fix screen_get_usable_rect returning display safe area
Marcel Admiraal
2022-05-02
Merge pull request #60551 from madmiraal/implement-3466
Rémi Verschelde
2022-04-29
Add GDNativeInterface::get_library_path to GDExtension
Emmanuel Leblond
2022-04-29
Merge pull request #60563 from madmiraal/fix-60562
Rémi Verschelde
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-27
Update Meta hand tracking version
Fredy Huya-Kouadio
2022-04-27
Check for null when retrieving clip data item text on Android
Marcel Admiraal
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-26
Add a method for obtaining display cutouts on Android
Marcel Admiraal
2022-04-25
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
Rémi Verschelde
2022-04-25
Merge pull request #60457 from madmiraal/replace-index-iterators
Rémi Verschelde
2022-04-25
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
Rémi Verschelde
2022-04-25
Merge pull request #60434 from madmiraal/remove-superfluous-version-check
Rémi Verschelde
2022-04-25
Fix the issue causing the screen to be black after resuming when in low proce...
Fredy Huya-Kouadio
2022-04-23
Replace index iterators with for each loops.
Marcel Admiraal
2022-04-22
Remove superfluous check for minimum Android SDK.
Marcel Admiraal
2022-04-22
Remove superfluous Android InputManager interface and implementation
Marcel Admiraal
2022-04-22
Remove superfluous null check
Marcel Admiraal
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-12
Remove or make private `FileAccess` `close()` methods.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
Merge pull request #59866 from m4gr3d/update_default_display_scale_main
Rémi Verschelde
2022-04-04
Update the editor display scale based on the device's scaled density
Fredia Huya-Kouadio
2022-04-04
Remove duplicate `resizable` settings
Fredia Huya-Kouadio
2022-04-04
Update `resize` settings:
Fredia Huya-Kouadio
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
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