summaryrefslogtreecommitdiff
path: root/platform/android
AgeCommit message (Collapse)Author
2021-04-28[Android] fix generateDevTemplatethebestnom
2021-04-28Merge pull request #48239 from akien-mga/goodbye-copymemRémi Verschelde
Core: Drop custom `copymem`/`zeromem` defines
2021-04-27Merge pull request #48228 from akien-mga/android-build-tools-30.0.3Rémi Verschelde
Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore.
2021-04-26Remove deprecated xr features properties. These properties are now provided ↵Fredia Huya-Kouadio
directly by the plugin.
2021-04-26Android: Upgrade buildTools from 30.0.1 to 30.0.3Rémi Verschelde
It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.
2021-04-23Android: Fix get_buffer false positive on empty dest bufferRémi Verschelde
Follow-up to #46810, this was missed in #47079 when fixing the issue for other platforms. Fixes #48135.
2021-04-20Merge pull request #48053 from bruvzg/icu_no_exceptRémi Verschelde
Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20Merge pull request #47552 from szymonm-google/validation_layers_androidRémi Verschelde
Validation layers on Android
2021-04-20[JS, Android] Re-add "no-exceptions" for export templates builds with ICU.bruvzg
2021-04-15Fix issue causing export to fail with "Could not unzip temporary unaligned ↵Fredia Huya-Kouadio
APK" error and improve command output logging.
2021-04-14Allow to build dev template with symbolsthebestnom
2021-04-13Merge pull request #47844 from m4gr3d/update_activity_result_callbackRémi Verschelde
Add support for forwarding callbacks from Godot's parent activity
2021-04-12Add support for forwarding callbacks from Godot's parent activity.Fredia Huya-Kouadio
2021-04-12Fix custom boot splash image scaling.Fredia Huya-Kouadio
2021-04-12Validation layers on AndroidSzymon Majewski
2021-04-09Fix issue causing the response callback to be invoked with the invalid ↵Fredia Huya-Kouadio
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity.
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-20Merge pull request #46966 from qarmin/faster_releaseRémi Verschelde
Allow to not optimize release build
2021-03-18Fixes on android:Bastiaan Olij
- creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
2021-03-17Fix onMainRequestPermissionsResult callback for Android plugins.Fredia Huya-Kouadio
2021-03-16Enable `doNotStrip` when doing development/debugging within Android StudioFredia Huya-Kouadio
2021-03-16Leverage java annotations to simplify the logic used to register the Godot ↵Fredia Huya-Kouadio
plugin methods.
2021-03-14Allow to not optimize release buildRafał Mikrut
2021-03-14Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checksRémi Verschelde
Add parameter checks to FileAccess get_buffer functions
2021-03-13Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_callsRémi Verschelde
Replace malloc's with Godot's memalloc macro
2021-03-13Replace malloc's with Godot's memalloc macroEv1lbl0w
2021-03-12Non functional to non-functionalMrBrain295
2021-03-09Add parameter checkes to FileAccess get_buffer functionsAlex Hirsch
fix #46540
2021-02-27Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_masterRémi Verschelde
Fix invalid missing template error when the Android build template is not installed
2021-02-26Fix invalid missing template error when the Android build template is not ↵Fredia Huya-Kouadio
installed.
2021-02-26Update the logic to load Godot Android plugins packaged into the binary.Fredia Huya-Kouadio
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-24Update the filtering logic to properly handle directories with `.gdignore` ↵Fredia Huya-Kouadio
files.
2021-02-24Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_masterRémi Verschelde
Update the initialization timeline for the Godot fragment
2021-02-24Update the initialization timeline for the Godot fragment to be more ↵Fredia Huya-Kouadio
consistent with the previous activity based timeline.
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
Modernize atomics (and fix `volatile`)
2021-02-18Modernize atomicsPedro J. Estébanez
- Based on C++11's `atomic` - Reworked `SafeRefCount` (based on the rewrite by @hpvb) - Replaced free atomic functions by the new `SafeNumeric<T>` - Replaced wrong cases of `volatile bool` by the new `SafeFlag` - Platform-specific implementations no longer needed Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18Reorganize Project Settingsreduz
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up.
2021-02-18Disable engine splash logic on Android; this is now handled by the Android ↵Fredia Huya-Kouadio
theme api. In addition, add support for scaling and applying filter to the splash screen on Android. One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
2021-02-17Override `ANDROID_NDK_ROOT` based on the project ndk version.Fredia Huya-Kouadio
This helps resolve issues where the project ndk version differs from the one pointed by the `ANDROID_NDK_ROOT` environment variable (if it exists).
2021-02-17Add missing `ndkVersion` to the library gradle build config.Fredia Huya-Kouadio
2021-02-17Revert AGP to version 4.0.1 as a workaround to ↵Fredia Huya-Kouadio
https://issuetracker.google.com/issues/171235570 in version 4.1.x
2021-02-18Android: Bump NDK version to 21.4.7075529Rémi Verschelde
This is what GitHub Actions now provide and they removed the previous 21.3.6528147. A bit annoying to have our hand forced this way but it's still 21.x so should be good to upgrade.
2021-02-17Add verbose logging to help with troubleshooting the Android build/export ↵Fredia Huya-Kouadio
process.
2021-02-15Expose GodotPlugin's utility methods used for registration and signal emitting.Fredia Huya-Kouadio
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-09Fix joystick axis mapping issues with NVIDIA shield. Probably others.Michael Conrad
Issues addressed: a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV. The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV. b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id. If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine. c) Unnecessary events were being sent to the Godot engine. A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed. A similar check was added for "HATs". See #45712