Age | Commit message (Expand) | Author |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-10-02 | Add support for Opus audio format | George Marques |
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky |
2015-09-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-16 | ran cppcheck, found unused variables | firefly2442 |
2015-09-16 | android remove "gen" folder from git. | masoud bh |
2015-09-16 | Fix android build script | masoud bh |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-08-08 | Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows | Juan Linietsky |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky |
2015-07-24 | Fixes compile bug for Android template on Windows. | PeaceSells |
2015-07-01 | Merge branch 'master' of https://github.com/okamstudio/godot into fix_android... | volzhs |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-29 | fix crash by payments when run on android 5.1.1 device. | volzhs |
2015-05-31 | Additional Fix for Multi-touch release problem | Kyle Luce |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky |
2015-05-15 | fix multitouch release problem | vipsbpig |
2015-05-03 | fixed broken comment block | Simon Wenner |
2015-05-01 | -fixed godot icon for android | Juan Linietsky |
2015-05-01 | -option to select arm and x86 architectures on android export (will not work ... | Juan Linietsky |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky |
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky |
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-17 | -Added android immersive mode, fixes #303 | Juan Linietsky |
2015-04-04 | Fixes the accelerometer | Martho42 |
2015-04-02 | Beta1 Attempt #1 | Juan Linietsky |
2015-03-31 | Option in Android export to use 32 bits buffer. | Juan Linietsky |
2015-03-31 | read depth fixes | Juan Linietsky |
2015-03-31 | fixes for light2d in androids that do not support | Juan Linietsky |
2015-03-25 | fixes to shader to get most new demos working on mobile | reduz |
2015-03-23 | oops, fucntion was there twice | Juan Linietsky |
2015-03-23 | small android fix | Juan Linietsky |
2015-03-23 | android fixes, please test | Juan Linietsky |
2015-03-21 | New option to show/hide hidden files | rollenrolm |
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-03-03 | merges from okam repo | Juan Linietsky |
2015-03-02 | support for 2D shadow casters | Juan Linietsky |
2015-01-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-01-13 | fixes | Juan Linietsky |
2015-01-10 | 2D Rewrite Step [1] | Juan Linietsky |
2015-01-02 | -accelerometer precission changed to "GAME" (#1015) | Juan Linietsky |
2014-12-25 | Reduce android build size(-fvisibility=hidden) | sanikoyes |
2014-12-15 | Small batch of fixes | Juan Linietsky |
2014-12-07 | More Fixes | Juan Linietsky |