Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. | |||
2020-11-26 | [Complex Text Layouts] Add third-party TextServer dependencies (ICU, ↵ | bruvzg | |
HarfBuzz, Graphite). | |||
2020-11-22 | Update gradle build files to automatically perform signing and zipalign ↵ | Fredia Huya-Kouadio | |
tasks for custom builds. | |||
2020-11-20 | Export: Reorder options for consistency across platforms | Rémi Verschelde | |
2020-11-18 | Fix zipalign command name on Windows machines. | Fredia Huya-Kouadio | |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-16 | Merge pull request #43248 from HEAVYPOLY/master | Rémi Verschelde | |
Change android orientations from sensor to user | |||
2020-11-14 | Update the logic to query for the 'scons' command executable path. | Fredia Huya-Kouadio | |
2020-11-14 | Merge pull request #43526 from m4gr3d/address_new_custom_build_logic_issues | Rémi Verschelde | |
Address new custom build logic issues | |||
2020-11-14 | Add missing zip alignment step for generated apks. | Fredia Huya-Kouadio | |
2020-11-14 | Fix issue causing `Export all` to fail. | Fredia Huya-Kouadio | |
2020-11-14 | Clear unneeded assets when generating an apk expansion. | Fredia Huya-Kouadio | |
Clean up export wording to account for the different export formats. | |||
2020-11-14 | Added the .jks file extension as valid preset for Android keystore files | Marcus Brummer | |
2020-11-13 | Remove duplicate Android `orientation` settings. | Fredia Huya-Kouadio | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | |||
2020-10-31 | Change android orientations from sensor to user | Vaughan Ling | |
# Conflicts: # platform/android/java/lib/src/org/godotengine/godot/GodotIO.java | |||
2020-10-30 | Merge pull request #37158 from thebestnom/android-click-support | Rémi Verschelde | |
Support mouse events on Android | |||
2020-10-29 | Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵ | Fredia Huya-Kouadio | |
constraints for native code editor support. | |||
2020-10-28 | Update the gradle plugins | Fredia Huya-Kouadio | |
2020-10-28 | Merge pull request #42361 from akien-mga/vulkan-layers-opt-in | Rémi Verschelde | |
Vulkan: Make validation layers optional | |||
2020-10-28 | Merge pull request #43153 from nekomatata/android-build-version-close | Rémi Verschelde | |
Release .build_version file handle in Android custom build export | |||
2020-10-28 | Release .build_version file handle in Android custom build export | PouleyKetchoupp | |
2020-10-27 | Implement OS.get_window_safe_area() for Android | Mark Riedesel | |
2020-10-27 | Vulkan: Make validation layers optional | Rémi Verschelde | |
They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102. | |||
2020-10-23 | Fix android apk contents having mtime 1 month in future | Mark Riedesel | |
minizip documentation describes tm_mon as expecting the number of months since January - [0, 11], but the month returned by OS.get_date() is in the range of [1, 12]. | |||
2020-10-09 | Android: Mouse Implementation | thebestnom | |
Implement mouse Move touch to inputManager Change to use android/input.h | |||
2020-09-28 | Merge pull request #41385 from m4gr3d/fix_splash_loading_master | Rémi Verschelde | |
Fix splash screen loading on Android | |||
2020-09-18 | Add overridable init method for the Godot fragment instance. | Fredia Huya-Kouadio | |
2020-09-05 | Adds PCK encryption support (using script encryption key for export). | bruvzg | |
Change default encryption mode from ECB to CFB. | |||
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-08-30 | Fix issue causing the textedit to move upward | Fredia Huya-Kouadio | |
2020-08-27 | Merge pull request #41550 from ↵ | Rémi Verschelde | |
godotengine/revert-40671-virtual-keyboard-height-fix Revert "Fix virtual keyboard height regression" | |||
2020-08-26 | Merge pull request #41549 from ↵ | Rémi Verschelde | |
godotengine/revert-40484-android-virtual-keyboard-adjustment Revert "Disable virtual keyboard focus adjustment on Android" | |||
2020-08-26 | Revert "Fix virtual keyboard height regression" | Fredia Huya-Kouadio | |
2020-08-26 | Revert "Disable virtual keyboard focus adjustment on Android" | Fredia Huya-Kouadio | |
2020-08-26 | Revert "Move PopupWindow logic to GodotEditText on Android" | Fredia Huya-Kouadio | |
2020-08-19 | Fix splash screen loading on Android | Fredia Huya-Kouadio | |
2020-08-13 | Remove obsolete GLES2 backend code | Rémi Verschelde | |
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. | |||
2020-08-11 | Merge pull request #41000 from amanj120/forward_port_bundle_pr_export | Rémi Verschelde | |
Add 'Export App Bundle' to Android Export Options | |||
2020-08-05 | Add 'Export App Bundle' to Android Export Options | Aman Jain | |
2020-08-01 | platform: Update metadata for export platforms | Christopher Davis | |
Updates the logos of for macOS, Android, and iOS; Also changes "Mac OSX" to "macOS" Addresses https://github.com/godotengine/godot-proposals/issues/1161 | |||
2020-07-28 | Move PopupWindow logic to GodotEditText on Android | PouleyKetchoupp | |
2020-07-27 | refactor apk signing into it's own method | Aman Jain | |
2020-07-27 | Merge pull request #40706 from akien-mga/style-fix-file_format-macos | Rémi Verschelde | |
Fix code format scripts compat with non-GNU Unices | |||
2020-07-27 | Style: Fix code format scripts compat with non-GNU Unices | Rémi Verschelde | |
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces. | |||
2020-07-27 | Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix | Rémi Verschelde | |
Fix virtual keyboard height regression | |||
2020-07-26 | Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes | Rémi Verschelde | |
Fix Return key events in LineEdit & TextEdit on Android | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | CI: Install master version of psf/black | Rémi Verschelde | |
Until https://github.com/psf/black/pull/1328 makes it in a stable release, we have to use the latest from Git. Apply new style fixes done by latest black. | |||
2020-07-24 | Fix virtual keyboard height regression | PouleyKetchoupp | |
Disabling virtual keyboard focus adjustement caused get_keyboard_height to always return 0 because it was calculated when the view is resized. In order to fix it, a PopupWindow is now created on top of the main view and is set for focus adjustments so the keyboard size can be calculated based on this popup without affecting the main view. |