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2022-12-16Add boot splash for the Godot Android EditorFredia Huya-Kouadio
2022-12-14Merge pull request #69990 from exoticorn/fix-android-touch-inputFredia Huya-Kouadio
Fix ambiguous touch input events on Android
2022-12-12handle ambiguous input events as touch eventsDennis Ranke
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
Rename all gdnative occurences to gdextension
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
Rename `window_get_real_size`, add position counterpart.
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵bruvzg
`window_get_position_with_decorations`.
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
2022-12-05Merge pull request #69578 from dsnopek/android-native-handlesRémi Verschelde
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-04Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 ↵David Snopek
renderer
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-11-30Updating the minimum Android target api for proper Vulkan supportFredia Huya-Kouadio
2022-11-29Enable GLES3 on Androidclayjohn
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-27Add missing display server overridesFredia Huya-Kouadio
Improves the base functionality for the Android platform and helps reduce the amount of spurious error logs emitted.
2022-11-25Android: Remove extra arch suffix now redundant with the default oneRémi Verschelde
We would needlessly get file names like `*.arm64.armv8.o`.
2022-11-17Fix parsing of the `keep_screen_on` display settingFredia Huya-Kouadio
2022-11-17Android: Fix parsing `keep_screen_on` settingRémi Verschelde
Boolean stringification changed in Godot 4.0. Fixes #67034. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-16Fix 'save & restart' logic for the Android EditorFredia Huya-Kouadio
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde
Remove redundant non-trivial Variant types initializations
2022-11-14Fix periods in editor strings and messagesHugo Locurcio
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages.
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-10Upgrade Android gradle plugin to version 7.2.1Fredia Huya-Kouadio
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-08Merge pull request #68362 from bruvzg/android_gdeRémi Verschelde
[Android] Fix GDExtension export and loading.
2022-11-08[Android] Fix GDExtension export and loading.bruvzg
2022-11-07Small set of fixes to the input logicFredia Huya-Kouadio
2022-11-05Fix wrong android key mapping.HolonProduction
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`. Also adds mappings to keys that were not present before.
2022-10-31Merge pull request #67879 from bruvzg/fix_no_vlkRémi Verschelde
Fix build with Vulkan disabled and no Vulkan headers installed.
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #67581 from aaronfranke/android-floatRémi Verschelde
Use proper types for converting Java float/double arrays in Android code
2022-10-28Merge pull request #67790 from kdada/fix-flash-windowClay John
Make creating window do not flicker when specify custom position
2022-10-26Fix build with Vulkan disabled and no Vulkan headers installed.bruvzg
2022-10-24Make window creation with custom position do not flashWei Guo
2022-10-22Add double_tap attribute to InputEventScreenTouchFredia Huya-Kouadio
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-18Delete Android godot-lib with the old naming schemeFredia Huya-Kouadio
Update the `clean` task configuration: running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-18Use proper types for converting Java float/double arrays in Android codeAaron Franke
2022-10-17Merge pull request #67259 from lucasnlm/optimiza-android-exportFredia Huya-Kouadio
Optimize Android export process
2022-10-14Make some Image methods statickobewi
2022-10-11Revert changeLucas Lima
2022-10-11Optimize Android export processLucas Lima
2022-10-11Use `JSON::stringify` where possibleMicky
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-07Harmonize return values of window_create() in rendering driversPedro J. Estébanez
2022-10-05Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_mainFredia Huya-Kouadio
Cleanup of the Android cursor shape logic
2022-10-05Cleanup of the Android cursor shape logicFredia Huya-Kouadio
2022-10-05Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-eventFredia Huya-Kouadio
Fix null in android keyboard handling.
2022-10-05Fix null in android keyboard handling.Jason Knight
2022-10-05Fix the gradle build configuration for the Android platform following ↵Fredia Huya-Kouadio
https://github.com/godotengine/godot/pull/66242
2022-10-05Merge pull request #64819 from RandomShaper/enhance_thread_funcsRémi Verschelde
Enhance portability of threading