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AgeCommit message (Collapse)Author
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-13Merge pull request #12885 from rraallvv/osx_android_travisRémi Verschelde
travis: caching Android, iOS, macOS (cross-compile) (master)
2017-11-13change matrix and enable caching for Android, iOS and macOS (cross-compile)Rhody Lugo
2017-11-11Align sensors and implement gravity sensor for AndroidBastiaan Olij
2017-11-09Merge pull request #12782 from rraallvv/unified_headers_fixRémi Verschelde
add missing distutils.version.LooseVersion import
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky
2017-11-09add missing distutils.version.LooseVersion importRhody Lugo
2017-11-09unified headers fixRhody Lugo
2017-11-08Compile Android with STL enabled by defaultAndreaCatania
2017-11-06Merge pull request #12604 from rraallvv/unified_headersRémi Verschelde
add support for Android NDK unified headers (master)
2017-11-06add support for Android NDK unified headersRhody Lugo
2017-11-05Convert DOS line endings to Unix line endingsRémi Verschelde
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml` always showing up as modified. Might cause issues on Windows due to the removal of BOMs or change of line endings in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-03Merge pull request #12262 from AndreaCatania/pplugJuan Linietsky
Physics server plug
2017-11-04Implemented physics plugAndreaCatania
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization
2017-10-29Disable logging until the logs location is sorted outRémi Verschelde
Temporary workaround for #12277.
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-10-15export onBackPress for Android ModuleRamesh Ravone
2017-10-10Merge pull request #11775 from endragor/android-keyboard-inputAndreas Haas
Improve input handling on Android
2017-10-09Merge pull request #11926 from RameshRavone/patch-11Rémi Verschelde
flatDir support [Android] (Master) [ci skip]
2017-10-09Merge pull request #11878 from endragor/gradle-repository-urlsRémi Verschelde
Use additional repositories for gradle build dependencies too [ci skip]
2017-10-07flatDir support [Android]Ramesh Ravone
2017-10-06Use additional repositories for gradle build dependencies tooRuslan Mustakov
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-10-04Allow to obtain virtual keyboard heightRuslan Mustakov
On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move.
2017-10-04Improve input handling on AndroidRuslan Mustakov
- Dispatch input immediately as it comes, instead of delaying it to the next step(). - Fix text box input handling when caret is at the middle of the text. - Minimize queueEvent calls on Java side.
2017-10-02Merge pull request #11568 from endragor/loggersAndreas Haas
Extract logging logic
2017-09-25Use BoolVariable in platform-specific options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for module options.Elliott Sales de Andrade
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-25Use EnumVariable for choice-based build options.Elliott Sales de Andrade
2017-09-25Extract logging logicRuslan Mustakov
Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.
2017-09-21Fix TrustManager for Androidvolzhs
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-20Set Android minSdkVersion to 18Ruslan Mustakov
It's the minimum version where GLES 3 API is available. It is already the version Godot binary is compiled with for Android, but the config files were not updated in time.
2017-09-17Merge pull request #11252 from marcelofg55/fix_noaudio_crashRémi Verschelde
Fix crash when no audio driver is available
2017-09-13Fix crash when no audio driver is availableMarcelo Fernandez
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Fix files headerPoommetee Ketson
2017-08-31Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde
Make GDNative work on Android
2017-08-30Fix pre-Lollipop (21) Android debugPedro J. Estébanez
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.
2017-08-30Fix parsing of Android API levelPedro J. Estébanez
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30Make GDNative work on AndroidRuslan Mustakov
The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms.
2017-08-29Fix export of 32 Bits Framebuffer optionHenrik Andersson
2017-08-29Merge pull request #10531 from RandomShaper/remove-old-android-settingRémi Verschelde
Sanitize Android debug
2017-08-29Merge pull request #10552 from RandomShaper/improve-posixRémi Verschelde
Improve Mac/UNIX conformance/reliability
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27Dead code tells no talesRémi Verschelde