index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
android
Age
Commit message (
Expand
)
Author
2021-11-03
Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...
Fredia Huya-Kouadio
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-26
Android: Properly validate `godot_project_name_string` for Android special chars
Rémi Verschelde
2021-10-23
Fix Gradle builds not excluding excluded tasks
Marcel Admiraal
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-15
SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct
Rémi Verschelde
2021-10-14
Upgrade Android Gradle to version 7.2
Marcel Admiraal
2021-10-14
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
Rémi Verschelde
2021-10-12
Build for 64-bit ARM by default when compiling or exporting for Android
Hugo Locurcio
2021-10-11
Pass the correct `export_format` argument to locate the assets directory when...
ne0fhyk
2021-10-09
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-09-15
Add support for Play Asset Delivery.
ne0fhyk
2021-09-11
Add logo attribution for Android, HTML5 and Linux platform icons
Hugo Locurcio
2021-09-08
Use current androidx Fragment library instead of legacy libraries
Marcel Admiraal
2021-09-07
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
Juan Linietsky
2021-09-01
Merge pull request #52159 from m4gr3d/addoculus_openxr_
Fredia Huya-Kouadio
2021-09-01
Add support for adding plugin views behind the main view on Android
PouleyKetchoupp
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-27
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
ne0fhyk
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-22
Merge pull request #49756 from Calinou/android-export-move-clear-previous-ins...
Michael Alexsander
2021-08-21
Check if vibration duration is > 0 on Android
Marcus Brummer
2021-08-18
Delegate handling and implementation of the restart functionality to the Godo...
Fredia Huya-Kouadio
2021-08-17
Merge pull request #50360 from m4gr3d/address_external_dir_access_master
Rémi Verschelde
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-16
[android] Fixed wrong button mask for right click
ModProg
2021-08-16
Move the Android "clear previous install" setting to Editor Settings
Hugo Locurcio
2021-08-13
Switch to input buffering on Android
Pedro J. Estébanez
2021-08-13
Add input buffering framework
Pedro J. Estébanez
2021-08-13
Improve input event accumulation
Pedro J. Estébanez
2021-08-13
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
Rémi Verschelde
2021-08-13
Merge pull request #51524 from RandomShaper/faster_vma
Rémi Verschelde
2021-08-12
Add support for prompting the user to retain app data on uninstall.
Fredia Huya-Kouadio
2021-08-12
Resolve issue where the Godot app remains stuck when resuming.
Fredia Huya-Kouadio
2021-08-13
Upgrade Vulkan memory allocator
Pedro J. Estébanez
2021-08-12
Android: Use volk instead of NDK Vulkan headers
Rémi Verschelde
2021-08-12
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
Rémi Verschelde
2021-08-12
Split android platform export template into multiple files
Sergey Minakov
2021-08-12
Properly finishes Godot's Android activity when destroyed by the system
Marcus Brummer
2021-08-12
Use "volk" instead of statically linked Vulkan loader.
bruvzg
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-01
Make progress and errors translatable when exporting to Android
Haoyu Qiu
[prev]
[next]