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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-10-04
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STA...
Rémi Verschelde
2022-10-03
Unix: Remove now unnecessary I/O defines, cleanup
Rémi Verschelde
2022-10-03
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
Rémi Verschelde
2022-09-30
ci: add Python static analysis check via mypy
Jiri Suchan
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-23
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-09-23
SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize`
Rémi Verschelde
2022-09-20
Merge pull request #65745 from akien-mga/scons-production-lto-earlier
Rémi Verschelde
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
SCons: Refactor handling of `production` flag and per-platform LTO defaults
Rémi Verschelde
2022-09-19
Replace File/Directory with FileAccess/DirAccess
kobewi
2022-09-16
Add get_distribution_name() and get_version() to OS
MJacred
2022-09-13
Disable menus and functionality that are not relevant on the Android Editor port
Fredia Huya-Kouadio
2022-09-13
Merge pull request #65509 from gotnospirit/master-os-get_datetime
Rémi Verschelde
2022-09-12
Exclude small screens from the set of supported devices.
Fredia Huya-Kouadio
2022-09-12
Update the versioning logic for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-10
Fixes #65377: get_datetime_* functions can return wrong values
James
2022-09-08
SCons: Refactor LTO options with `lto=<none|thin|full>`
Rémi Verschelde
2022-09-08
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-07
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-08-30
Additional fixes to the Android `get_current_dir()` implementation.
Fredia Huya-Kouadio
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-26
Merge pull request #64912 from m4gr3d/fix_android_arch_mapping_main
Rémi Verschelde
2022-08-25
Revert the architecture values update made to the Android export logic
Fredia Huya-Kouadio
2022-08-25
Improve platform-specific READMEs to add useful links
Hugo Locurcio
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-23
Merge pull request #64414 from m4gr3d/fix_get_current_dir_main
Rémi Verschelde
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-19
Fix issue with `get_current_dir()` returning the wrong path on Android
Fredia Huya-Kouadio
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-15
Fix issue preventing the Android Editor from displaying the project content
Fredia Huya-Kouadio
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-08-08
Merge pull request #62885 from madmiraal/fix-59931
Rémi Verschelde
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-08-02
Add override keywords to FileAccess derived classes
Marcel Admiraal
2022-08-01
File: Re-add support to skip CR (`\r`) in `File::get_as_text`
Rémi Verschelde
2022-07-30
Merge pull request #63563 from aaronfranke/export-arch
Rémi Verschelde
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-27
Merge pull request #63121 from aaronfranke/editor-export-split
Rémi Verschelde
2022-07-26
Address remaining scoped storage regressions
Fredia Huya-Kouadio
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-13
Fix incorrect Android scancodes
Marcel Admiraal
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
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