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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-04
Merge pull request #57617 from bruvzg/char_cleanup
Rémi Verschelde
2022-02-04
Merge pull request #57335 from jordigcs/display-refresh-rate
Rémi Verschelde
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Add screen_get_refresh_rate to DisplayServer
jordi
2022-01-27
Merge pull request #56785 from bruvzg/nat_handles_4
Rémi Verschelde
2022-01-26
Include the `godot_plugin_jni.cpp` file into the `platform/android/SCsub` file
Fredia Huya-Kouadio
2022-01-26
Fix XR Android manifest metadata
Fredia Huya-Kouadio
2022-01-19
Add `DisplayServer.clipboard_has()` to check clipboard content
Haoyu Qiu
2022-01-18
Merge pull request #47522 from madmiraal/rename-test_width-test_height
Rémi Verschelde
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-14
Add support for getting native display, window, and view handles.
bruvzg
2022-01-12
Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths
Rémi Verschelde
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-10
Android export plugin passes absolute file paths to gradle for keystores.
Jason Knight
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Fix Android Studio builds.
ne0fhyk
2021-12-18
[Windows] Improve console handling and execute/create_process.
bruvzg
2021-12-18
Fix initialising of gl_manager and checking gl_manager and context_vulkan pre...
Bastiaan Olij
2021-12-15
Only rotate Android sensor values for sensors that need them rotated
Marcel Admiraal
2021-12-10
Misc build system fixes
Aaron Franke
2021-12-10
Merge pull request #43181 from nathanfranke/string-empty
Rémi Verschelde
2021-12-09
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
Rémi Verschelde
2021-12-09
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
Rémi Verschelde
2021-12-09
Add support for configuring the xr hand tracking frequency mode
ne0fhyk
2021-12-09
Enable configuration of the `android:excludeFromRecents` activity attribute.
Fredia Huya-Kouadio
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Add configs to specify the min and target sdk versions.
Fredia Huya-Kouadio
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
Rémi Verschelde
2021-11-21
Fix Android `get_screen_orientation()` not returning valid values
Marcel Admiraal
2021-11-20
Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-11-15
Merge pull request #54992 from RandomShaper/drop_android_db_setting
Rémi Verschelde
2021-11-15
Drop pointless Android depth buffer setting
Pedro J. Estébanez
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-09
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
Rémi Verschelde
2021-11-03
Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...
Fredia Huya-Kouadio
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
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