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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-11-10
Upgrade Android gradle plugin to version 7.2.1
Fredia Huya-Kouadio
2022-11-08
Add support for OpenGL to OpenXR
David Snopek
2022-11-08
Merge pull request #68362 from bruvzg/android_gde
Rémi Verschelde
2022-11-08
[Android] Fix GDExtension export and loading.
bruvzg
2022-11-07
Small set of fixes to the input logic
Fredia Huya-Kouadio
2022-11-05
Fix wrong android key mapping.
HolonProduction
2022-10-31
Merge pull request #67879 from bruvzg/fix_no_vlk
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
Merge pull request #67581 from aaronfranke/android-float
Rémi Verschelde
2022-10-28
Merge pull request #67790 from kdada/fix-flash-window
Clay John
2022-10-26
Fix build with Vulkan disabled and no Vulkan headers installed.
bruvzg
2022-10-24
Make window creation with custom position do not flash
Wei Guo
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-18
Delete Android godot-lib with the old naming scheme
Fredia Huya-Kouadio
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
Use proper types for converting Java float/double arrays in Android code
Aaron Franke
2022-10-17
Merge pull request #67259 from lucasnlm/optimiza-android-export
Fredia Huya-Kouadio
2022-10-14
Make some Image methods static
kobewi
2022-10-11
Revert change
Lucas Lima
2022-10-11
Optimize Android export process
Lucas Lima
2022-10-11
Use `JSON::stringify` where possible
Micky
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-07
Harmonize return values of window_create() in rendering drivers
Pedro J. Estébanez
2022-10-05
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Fredia Huya-Kouadio
2022-10-05
Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
Fredia Huya-Kouadio
2022-10-05
Fix null in android keyboard handling.
Jason Knight
2022-10-05
Fix the gradle build configuration for the Android platform following https:/...
Fredia Huya-Kouadio
2022-10-05
Merge pull request #64819 from RandomShaper/enhance_thread_funcs
Rémi Verschelde
2022-10-04
Enhance portability of threading
Pedro J. Estébanez
2022-10-04
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STA...
Rémi Verschelde
2022-10-03
Unix: Remove now unnecessary I/O defines, cleanup
Rémi Verschelde
2022-10-03
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
Rémi Verschelde
2022-09-30
ci: add Python static analysis check via mypy
Jiri Suchan
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-26
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-23
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-09-23
SCons: Remove redundant `-fomit-frame-pointer` and `-ftree-vectorize`
Rémi Verschelde
2022-09-20
Merge pull request #65745 from akien-mga/scons-production-lto-earlier
Rémi Verschelde
2022-09-20
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
SCons: Refactor handling of `production` flag and per-platform LTO defaults
Rémi Verschelde
2022-09-19
Replace File/Directory with FileAccess/DirAccess
kobewi
2022-09-16
Add get_distribution_name() and get_version() to OS
MJacred
2022-09-13
Disable menus and functionality that are not relevant on the Android Editor port
Fredia Huya-Kouadio
2022-09-13
Merge pull request #65509 from gotnospirit/master-os-get_datetime
Rémi Verschelde
2022-09-12
Exclude small screens from the set of supported devices.
Fredia Huya-Kouadio
2022-09-12
Update the versioning logic for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-10
Fixes #65377: get_datetime_* functions can return wrong values
James
2022-09-08
SCons: Refactor LTO options with `lto=<none|thin|full>`
Rémi Verschelde
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