Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-30 | Icon: Remove more grey capsules behind official logo | Rémi Verschelde | |
2016-05-27 | Add magnetometer sensor support for Android | fluffrabbit | |
2016-05-24 | fix unexpected char: '\' error on windows | volzhs | |
error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ``` | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-19 | Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument | Rémi Verschelde | |
It was a duplicate of NDK_TARGET, and not used for anything. | |||
2016-05-01 | OSX: Fix lib suffix for Android lib (#4499) | Rémi Verschelde | |
Fixes #1452. | |||
2016-04-28 | Move export GUI debug toggle to export settings window | eska | |
2016-04-19 | remove unused resources and add korean locale for android | volzhs | |
- remove unused resources in platform/android/java/res/values/strings.xml - add korean language resource for apk expansion download screen | |||
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-20 | Merge pull request #4105 from akien-mga/pr-android-shutdown-adb | Rémi Verschelde | |
Expose android/shutdown_adb_on_exit parameter | |||
2016-03-20 | Expose android/shutdown_adb_on_exit parameter and default to true | Rémi Verschelde | |
It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073. | |||
2016-03-20 | Add support for gnu-libstc++-4.9 needed by recent NDK versions | blubee | |
The 4.9 version is the default one, people can still build using 4.8 with older NDK versions by setting the (optional) NDK_TARGET and NDK_TARGET_X86 environment variables. | |||
2016-03-18 | Add -r flag to adb install for keep app user data | sanikoyes | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-03-02 | fix gradle build on windows | volzhs | |
2016-02-27 | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | |
2016-02-08 | Merge pull request #3428 from Hinsbart/android-gamepad | punto- | |
support gamepad remapping on android | |||
2016-01-27 | use fallback mapping from list | Hondres | |
2016-01-25 | Combies driver split and spawn fix, closes #3265 | Juan Linietsky | |
2016-01-24 | can use fallback mapping on all platforms | hondres | |
2016-01-24 | support gamepad remapping on android | hondres | |
2016-01-20 | fix export bug | Juan Linietsky | |
2016-01-20 | -Remote deploy now uses FS over USB on Android, super fast! | Juan Linietsky | |
2016-01-16 | Add ability to set "keep screen on" for android | volzhs | |
2016-01-12 | Fix crash on android 6.0.1, fixes #3321 | mrezai | |
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-09 | Fix bug related to EOF in Android FileAccess | Juan Linietsky | |
2016-01-09 | Fix maven repositories bug | mrezai | |
2016-01-08 | removed unnecesary comma in gradle template | Juan Linietsky | |
2016-01-08 | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | |
org.godotengine.godot | |||
2016-01-08 | -Removed ANT build system for Android, as it was deprecated by Google | Juan Linietsky | |
-Added new Gradle build system, as it is the required build system | |||
2016-01-03 | change android install location to automatic, closes #1997 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-08 | Merge pull request #2956 from est31/add_system_wide_export_path | Juan Linietsky | |
Add way to look for templates at system wide level too | |||
2015-12-02 | -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits ↵ | Juan Linietsky | |
FBOs so all 2D shader effects should now work in every single Android device. | |||
2015-12-01 | Merge pull request #2963 from akien-mga/pr-opus-arm-opt | Rémi Verschelde | |
Enable opus ARM optimisations only on ARM | |||
2015-12-01 | Enable opus ARM optimisations only on ARM | Rémi Verschelde | |
i.e. do not enable it for x86. Fixes #2962. | |||
2015-11-30 | Add way to look for templates at system wide level too | est31 | |
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | |||
2015-11-25 | 0theora compilation fixes | Juan Linietsky | |
2015-11-21 | tegra 3 fix | mikica1986vee | |
2015-11-19 | Merge pull request #2518 from masoudbh3/godot-icons | Juan Linietsky | |
Add icon to exe file in windows export | |||
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-18 | Merge pull request #2814 from masoudbh3/android-fa-locale | Juan Linietsky | |
Android add FA(persian) locale strings | |||
2015-11-19 | Android add FA(persian) locale strings | masoud bh | |
2015-11-18 | Merge pull request #2691 from volzhs/android_payment | Juan Linietsky | |
improve android payments | |||
2015-11-14 | Skip META-INF from Android Template | masoud bh | |
2015-11-09 | Add icon to exe file in windows export | masoud bh | |
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'. | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-28 | improve android payments | volzhs | |
GodotPaymentV3 currently consumes purchased item right after purchasing. But, some in-app item should not consume like "remove ads permanently" So, I added "setAutoConsume(boolean)", "requestPurchased()", "consume(sku_string)". AutoConsume is true by default as before. usage: func _ready(): var payment = Globals.get_singleton("GodotPayments") payment.setPurchaseCallbackId(get_instance_ID()) payment.setAutoConsume(false) # default : true payment.requestPurchased() # callback : has_purchased payment.purchase("item_name") # callback : purchase_success, purchase_fail, purchase_cancel, purchase_owned payment.consume("item_name") # callback : consume_success func purchase_success(receipt, signature, sku): print("purchase_success : ", sku) func purchase_fail(): print("purchase_fail") func purchase_cancel(): print("purchase_cancel") func purchase_owned(sku): print("purchase_owned : ", sku) func consume_success(receipt, signature, sku): print("consume_success : ", sku) func has_purchased(receipt, signature, sku): if sku == "": print("has_purchased : nothing") else: print("has_purchased : ", sku) | |||
2015-10-17 | Merge pull request #2203 from volzhs/fix_android_payments | Juan Linietsky | |
Fix android payments |