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AgeCommit message (Expand)Author
2021-03-14Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checksRémi Verschelde
2021-03-13Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_callsRémi Verschelde
2021-03-13Replace malloc's with Godot's memalloc macroEv1lbl0w
2021-03-12Non functional to non-functionalMrBrain295
2021-03-09Add parameter checkes to FileAccess get_buffer functionsAlex Hirsch
2021-02-27Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_masterRémi Verschelde
2021-02-26Fix invalid missing template error when the Android build template is not ins...Fredia Huya-Kouadio
2021-02-26Update the logic to load Godot Android plugins packaged into the binary.Fredia Huya-Kouadio
2021-02-24Update the filtering logic to properly handle directories with `.gdignore` fi...Fredia Huya-Kouadio
2021-02-24Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_masterRémi Verschelde
2021-02-24Update the initialization timeline for the Godot fragment to be more consiste...Fredia Huya-Kouadio
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2021-02-18Merge pull request #45617 from RandomShaper/modernize_atomicsRémi Verschelde
2021-02-18Modernize atomicsPedro J. Estébanez
2021-02-18Reorganize Project Settingsreduz
2021-02-18Disable engine splash logic on Android; this is now handled by the Android th...Fredia Huya-Kouadio
2021-02-17Override `ANDROID_NDK_ROOT` based on the project ndk version.Fredia Huya-Kouadio
2021-02-17Add missing `ndkVersion` to the library gradle build config.Fredia Huya-Kouadio
2021-02-17Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.co...Fredia Huya-Kouadio
2021-02-18Android: Bump NDK version to 21.4.7075529Rémi Verschelde
2021-02-17Add verbose logging to help with troubleshooting the Android build/export pro...Fredia Huya-Kouadio
2021-02-15Expose GodotPlugin's utility methods used for registration and signal emitting.Fredia Huya-Kouadio
2021-02-09Fix joystick axis mapping issues with NVIDIA shield. Probably others.Michael Conrad
2021-02-05Merge pull request #44949 from m4gr3d/specify_project_ndk_versionRémi Verschelde
2021-02-01Merge pull request #45579 from zaevi/add_scons_extRémi Verschelde
2021-01-30add search extensions for scons' pathzaevi
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-15[Plugins] Rename 'PluginConfig' struct to platform specific nameSergey Minakov
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-09Split OS::execute into two methodsMarcel Admiraal
2021-01-05Improve the logic to compile for Android by automatically detecting and setti...Fredia Huya-Kouadio
2021-01-01Merge pull request #44645 from m4gr3d/update_apk_signing_logicRémi Verschelde
2021-01-01Update the logic to sign prebuilt Godot Android apks.Fredia Huya-Kouadio
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-30Merge pull request #44638 from m4gr3d/export_format_util_methodRémi Verschelde
2020-12-29Add utility method to export the project using a preset format and sign param...Fredia Huya-Kouadio
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Fix invalid invocation of `get_class_loader`.Fredia Huya-Kouadio
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
2020-12-17Add override keywords to core/os.h derived classes.Marcel Admiraal
2020-12-12Don't handle BaseException in build scriptsMarcel Admiraal
2020-12-09Remove unused FileAccessJAndroid.Fabio Alessandrelli
2020-12-09Merge pull request #44161 from Faless/fix/fa_buffered_removeRémi Verschelde
2020-12-08Android: fix mouse capture relative wrongthebestnom
2020-12-08Android: Allow Mouse Capture thebestnom
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
2020-12-06Remove now unused FileAccessBuffered.Fabio Alessandrelli
2020-12-04RenderingServer reorganizationreduz