Age | Commit message (Collapse) | Author |
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Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.
TODO: Fix the platform/ stuff for opus.
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Fix some more warnings
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Change Android float ABI to hard
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Improve android payment
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Fix compile error if use android_stl=yes
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Implement get_screen_dpi() on Android
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closes #5656
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Improve Android build
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usage : env.android_add_default_config("applicationId 'com.godot.game'")
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Fix wrong return bool, string, string array data through jni
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android, this should fix it
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Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
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Fix Android sensors polling rate on resume
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Fix string array parameter check with jni
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allows scripts to allocate a stack there via TLS
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Fix #5306
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Tested IAP function on device.
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libpng: New version 1.6.27
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fix errors while exporting android
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neccesary for libpng 1.6.27 to work silently
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fix android resource locale
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fix android support screen property for large screen
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Part of #5272
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