Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-14 | Merge pull request #14804 from ColinKinloch/master | Rémi Verschelde | |
Fixed android arm64v8 | |||
2018-02-14 | Add signals and a check function for Android service connectivity. | Xavier Sellier | |
- Add a iap_connect and iap_disconnect events for android platform. - Add isConnected() function returning true if its connected to android service, false otherwise (cherry picked from commit 546b48813f2b75481d846957275f6d4eecd8de3c) | |||
2018-02-13 | Fix broken APK expansion due to missed option renames | Rémi Verschelde | |
Command line options were refactored for 3.0 to follow the common usage of double-dashed long options, but `--main-pack` went through the cracks. Fixes #16533. | |||
2018-01-17 | Fix Android onTextChanged crash | Ruslan Mustakov | |
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed. | |||
2018-01-16 | Merge pull request #15773 from endragor/android-gdnative-remote-fs | Rémi Verschelde | |
Make remote FS work with GDNative on Android | |||
2018-01-16 | Make remote FS work with GDNative on Android | Ruslan Mustakov | |
.so files are added to the .apk when remote FS is used. | |||
2018-01-13 | Fix open_dynamic_library for Android | Ruslan Mustakov | |
2018-01-12 | Fix Android build error | volzhs | |
Fix #15603 Fix #15513 | |||
2018-01-08 | Merge pull request #15440 from volzhs/fix-android-touch | Rémi Verschelde | |
Fix Android multi touch | |||
2018-01-07 | Fix Android multi touch | volzhs | |
Fix #11798 | |||
2018-01-06 | Fix Android build error | volzhs | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | Merge pull request #15279 from volzhs/android-update-build | Rémi Verschelde | |
Update android build tool to latest | |||
2018-01-03 | Update android build tool to latest | volzhs | |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-23 | Fixed android arm64v8 | Colin Kinloch | |
2017-12-18 | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | |
Remove debug logs that are of no use to end users | |||
2017-12-18 | Remove debug logs that are of no use to end users | Ruslan Mustakov | |
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-17 | Merge pull request #14764 from poke1024/android | Rémi Verschelde | |
Increase sleep time for android export thread | |||
2017-12-17 | Fixed Android NDK unified header detection for python 3 | Colin Kinloch | |
2017-12-17 | Increase sleep time for android export thread | Bernhard Liebl | |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-12-10 | Merge pull request #14485 from RandomShaper/fix-android-export | Rémi Verschelde | |
Fix crash on Android export | |||
2017-12-10 | Fix crash on Android export | Pedro J. Estébanez | |
Caused by a zero-length command-line segment. Fixes #14343. | |||
2017-12-10 | Style: Apply clang-format to Java files | Rémi Verschelde | |
Only those from org/godotengine/godot though, not the thirdparty ones. | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-06 | Merge pull request #14318 from endragor/compile-sdk-version-26 | Rémi Verschelde | |
Update Android compileSdkVersion to 26 | |||
2017-12-06 | Update Android compileSdkVersion to 26 | Ruslan Mustakov | |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | Allow to specify multiple resolution Android icons | Ruslan Mustakov | |
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | |
Proper GDNative export on Android | |||
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | |
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | Merge pull request #13053 from akien-mga/methods-mkstr | Rémi Verschelde | |
Remove need to _MKSTR version strings and rename "revision" to "build" | |||
2017-11-20 | Set android 'compileSdkVersion' to 24 | Konstantin Zaitsev | |
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde | |
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error. | |||
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde | |
Add support for XDG Base Directory spec | |||
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde | |
2017-11-19 | Cleanup old references to GLES2 renderer | Rémi Verschelde | |
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004. | |||
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-17 | Rename OS::get_data_dir to OS::get_user_data_dir | Rémi Verschelde | |
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring. |