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2019-11-22Style: Add missing copyright headersRémi Verschelde
2019-11-11Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"Rémi Verschelde
This reverts commit 9cc66495cfb6393102ce5ad4e82f2ccb716b9b33. This caused regressions with the handling of screen drag events. Fixes #33428. Fixes #33459. Fixes #33470.
2019-11-02Android : implement InputEventMagnifyGesture and InputEventPanGestureJérémy Zurcher
sets threshold constants PAN_GESTURE_MIN_DELTA and MAGNIFY_GESTURE_MIN_FACTOR
2019-10-23Improve EditorExportPlatform interface.Fabio Alessandrelli
Convert all get_device* methods to get_option* and normalize their usage as icon, label, tooltip.
2019-10-22Add request permission automatically at androidCagdas
2019-10-22Merge pull request #32858 from m4gr3d/expand_singleton_base_apiRémi Verschelde
Add `View SingletonBase#onMainCreateView(Activity activity)` api
2019-10-18Add `View onMainCreateView(Activity activity)` api to the ↵Fredia Huya-Kouadio
`Godot.SingletonBase` class. The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy.
2019-10-12Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2019-10-11Cleanup fix for the meta-data parsing crashing bug.fhuya
2019-10-11Android: Work around crash in _fix_manifestRémi Verschelde
Works around #32553, not fixing the underlying cause but preventing the crash.
2019-10-04Adds Pen support for AndroidAlexander Holland
2019-10-03Merge pull request #32514 from akien-mga/android-one-click-dont-uninstallRémi Verschelde
Android one-click deploy: Don't clear by default
2019-10-03Android: Fix manifest parsing and APK names in export codeRémi Verschelde
A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414.
2019-10-03Android one-click deploy: Don't clear by defaultRémi Verschelde
This makes iteration faster as you don't need to monitor your phone to allow the installation each time. Fixes #32183.
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24Merge pull request #32269 from m4gr3d/improve_build_timeRémi Verschelde
Update the Godot gradle build tasks to provide additional flexibility
2019-09-24Updates the Godot gradle tasks to enable manual runs of the `scons` command.fhuya
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands: ``` cd godot scons -j4 platform=android target=release android_arch=armv7 scons -j4 platform=android target=release android_arch=arm64v8 scons -j4 platform=android target=release android_arch=x86 cd platform/android/java ./gradlew generateGodotTemplates ``` Notes: - The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`). - The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files. To delete the generated artifacts, the following commands can be used: ``` cd platform/android/java ./gradlew cleanGodotTemplates ```
2019-09-24Fix copyright headers and style issuesRémi Verschelde
2019-09-23Merge pull request #32250 from lawnjelly/android-keyboard2Rémi Verschelde
Fix Android keyboard crash with left cursor
2019-09-23Fix Android keyboard crash with left cursorlawnjelly
Fixes #32168. Previously we were returning all key up and key down messages as unhandled to the OS. This was resulting in crashes on certain keypresses (left cursor), for undetermined reason. This PR defaults all key up and keydown messages to be returned as handled by Godot, except those explicitly coded as exceptions (currently volume keys only).
2019-09-23Merge pull request #32055 from qarmin/some_code_fixesRémi Verschelde
Changed some code found by Clang Tidy and Coverity
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-09-22Fix starting intent problemCagdas
2019-09-20Merge pull request #32064 from m4gr3d/propagate_gl_surface_eventsRémi Verschelde
Notify for app pause and resume events on Android
2019-09-20Distinguish editor-originating messages in the editor logHugo Locurcio
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency.
2019-09-19Add new events and accompanying logic to notify when the app is paused and ↵fhuya
resumed on Android devices.
2019-09-04Split the Android platform java logic into an Android library module (`lib`) ↵fhuya
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-08-29Android: Improve dialogs about custom build templateRémi Verschelde
The language didn't make it clear that it's installing a *source* template to the project folder, for later use when compiling custom APKs. Fixes #28736.
2019-08-29SCons: Generate android_source.zip during buildRémi Verschelde
This is now needed after #27781, as this android_source.zip template is used for custom Android builds from the editor.
2019-08-27Merge pull request #31709 from akien-mga/android-fix-thirdpartyRémi Verschelde
Android: Fix another regression with Secure.ANDROID_ID, and fix formatting and documentation of thirdparty code
2019-08-27Merge pull request #31713 from volzhs/fix-vibrateRémi Verschelde
Suppress MissingPermission warning for Android vibration
2019-08-27Android: Sync Google billing library with upstream, unmodifiedRémi Verschelde
Synced with https://github.com/googlesamples/android-play-billing/commit/7a94c6905a9c125518354c216b5c3094fde47ce1.
2019-08-27Suppress MissingPermission warning for Android vibrationvolzhs
It does check its permission every `vibrate_handheld()` calls. Vibrate permission is added by checking it on export settings. And there are some changes for deprecated method.
2019-08-27Android: Reapply custom changes to Google expansion.downloader libRémi Verschelde
I don't know why they're needed, but readding for now to keep things working as they were.
2019-08-27Android: Resync Google expansion.downloader library with upstream, unmodifiedRémi Verschelde
Synced with https://github.com/google/play-apk-expansion/commit/9ecf54e5ce7c5a74a2eeedcec4d940ea52b16f0e.
2019-08-27Android: Reapply changes to Google licensing lib from #24145Rémi Verschelde
But document them better this time.
2019-08-27Android: Resync Google licensing lib with upstream, unmodifiedRémi Verschelde
It had been synced with style changes (spaces -> tabs), not sure why I accepted to merge it this way back then... Synced with https://github.com/google/play-licensing/commit/eb57657f666363914085cdde49d875cf49f5ab06, same as before. Custom-changes will be reapplied in the next commit, if relevant.
2019-08-27Android: Fix another regression with Secure.ANDROID_IDRémi Verschelde
Regression from #24145, which was missed in #28146.
2019-08-27Android: Style fixes to manifest and build.gradleRémi Verschelde
2019-08-27Android: Bump gradle version to 5.1.1Rémi Verschelde
Matching changes made in #31521 and #31547 but only in the Jetbrains IDE config.
2019-08-26Update the fallback input mapping for the Oculus mobile devices.fhuya
2019-08-21Merge pull request #31437 from volzhs/vibrate-mobileRémi Verschelde
Support vibration for Android and iOS
2019-08-21Support vibration for Android and iOSvolzhs
2019-08-20Shut down Godot processes on app exit.fhuya
2019-08-14Merge pull request #31266 from ↵Rémi Verschelde
IAmActuallyCthulhu/pr/remove-redundant-author-comments Remove redundant author doc comments
2019-08-12Export: Remove temp files from cache after exportRémi Verschelde
So far we left most temporary files lying around, so this attempts to fix that. I added a helper method to DirAccess to factor out the boilerplate of creating a DirAccess, checking if the file exists, remove it or print an error on failure.
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", ↵Robin Hübner
"modules/gdnative", "modules/gdscript" directories.
2019-08-07Add feature tag for hmd devices based on DOFCameron Reikes
- Necessary according to https://developers.google.com/vr/develop/android/3dof-to-6dof