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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Fix pre-Lollipop (21) Android debug
Pedro J. Estébanez
2017-08-30
Fix parsing of Android API level
Pedro J. Estébanez
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-29
Fix export of 32 Bits Framebuffer option
Henrik Andersson
2017-08-29
Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-29
Merge pull request #10552 from RandomShaper/improve-posix
Rémi Verschelde
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Fix refactored Object::cast_to in NO_SAFE_CAST branch
Henrik Andersson
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
Implement custom thread numbering for POSIX
Pedro J. Estébanez
2017-08-23
Merge pull request #10575 from henkz1/android_quit_error
Rémi Verschelde
2017-08-23
fix UnsatisfiedLinkError when quitting
Henrik Andersson
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-22
Fix Android remote debug not hitting breakpoints
Pedro J. Estébanez
2017-08-22
Make Android debug over USB the only option
Pedro J. Estébanez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
removed calls to cursor_set_visible on all platforms fixes #10167
toger5
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-04
Merge pull request #9976 from ISylvox/update-gradle-android-master
Rémi Verschelde
2017-08-01
Merge pull request #9838 from RandomShaper/android-arm64
Rémi Verschelde
2017-07-30
update gradle-android buildtool for master
ISylvox
2017-07-27
Fix Android debug/run
Pedro J. Estébanez
2017-07-25
Add support for ARMv8 (64-bit) on Android
Pedro J. Estébanez
2017-07-25
Remove ANDROID define
Pedro J. Estébanez
2017-07-23
Merge pull request #9765 from Noshyaar/pr-clang
Rémi Verschelde
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-20
Fix android export templates build
Ruslan Mustakov
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-01
Buildsystem: Improve detect.py readability and fix issues
Rémi Verschelde
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-10
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
2017-06-08
Merge pull request #8949 from RandomShaper/improve-mobile-builds
Rémi Verschelde
2017-06-06
Fix input event related android build issues
Chris Serino
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-27
Improve/harmonize mobile builds
Pedro J. Estébanez
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