Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-21 | Prevent android to split-screen | Xavier Sellier | |
2018-03-20 | Fix getting Android device information | volzhs | |
Fix #17644 | |||
2018-03-11 | Properly closing all files in Python code | Viktor Ferenczi | |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-03-01 | Fix intermittent audio driver crash during startup on Android | Ruslan Mustakov | |
set_pause can be called before the driver is initialized, and there already is a check for that. The problem is that the 'active' field was not initialied in the constructor, which lead to it having an undefined value. | |||
2018-02-27 | Android: Mark GLES3 as required in the manifest | Rémi Verschelde | |
Fixes #17076. | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-18 | Remove some debugging prints on Android | Hugo Locurcio | |
2018-02-14 | Merge pull request #14804 from ColinKinloch/master | Rémi Verschelde | |
Fixed android arm64v8 | |||
2018-02-14 | Add signals and a check function for Android service connectivity. | Xavier Sellier | |
- Add a iap_connect and iap_disconnect events for android platform. - Add isConnected() function returning true if its connected to android service, false otherwise (cherry picked from commit 546b48813f2b75481d846957275f6d4eecd8de3c) | |||
2018-02-13 | Fix broken APK expansion due to missed option renames | Rémi Verschelde | |
Command line options were refactored for 3.0 to follow the common usage of double-dashed long options, but `--main-pack` went through the cracks. Fixes #16533. | |||
2018-01-17 | Fix Android onTextChanged crash | Ruslan Mustakov | |
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed. | |||
2018-01-16 | Merge pull request #15773 from endragor/android-gdnative-remote-fs | Rémi Verschelde | |
Make remote FS work with GDNative on Android | |||
2018-01-16 | Make remote FS work with GDNative on Android | Ruslan Mustakov | |
.so files are added to the .apk when remote FS is used. | |||
2018-01-13 | Fix open_dynamic_library for Android | Ruslan Mustakov | |
2018-01-12 | Fix Android build error | volzhs | |
Fix #15603 Fix #15513 | |||
2018-01-08 | Merge pull request #15440 from volzhs/fix-android-touch | Rémi Verschelde | |
Fix Android multi touch | |||
2018-01-07 | Fix Android multi touch | volzhs | |
Fix #11798 | |||
2018-01-06 | Fix Android build error | volzhs | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | Merge pull request #15279 from volzhs/android-update-build | Rémi Verschelde | |
Update android build tool to latest | |||
2018-01-03 | Update android build tool to latest | volzhs | |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-23 | Fixed android arm64v8 | Colin Kinloch | |
2017-12-18 | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | |
Remove debug logs that are of no use to end users | |||
2017-12-18 | Remove debug logs that are of no use to end users | Ruslan Mustakov | |
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-17 | Merge pull request #14764 from poke1024/android | Rémi Verschelde | |
Increase sleep time for android export thread | |||
2017-12-17 | Fixed Android NDK unified header detection for python 3 | Colin Kinloch | |
2017-12-17 | Increase sleep time for android export thread | Bernhard Liebl | |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-12-10 | Merge pull request #14485 from RandomShaper/fix-android-export | Rémi Verschelde | |
Fix crash on Android export | |||
2017-12-10 | Fix crash on Android export | Pedro J. Estébanez | |
Caused by a zero-length command-line segment. Fixes #14343. | |||
2017-12-10 | Style: Apply clang-format to Java files | Rémi Verschelde | |
Only those from org/godotengine/godot though, not the thirdparty ones. | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-06 | Merge pull request #14318 from endragor/compile-sdk-version-26 | Rémi Verschelde | |
Update Android compileSdkVersion to 26 | |||
2017-12-06 | Update Android compileSdkVersion to 26 | Ruslan Mustakov | |
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | Allow to specify multiple resolution Android icons | Ruslan Mustakov | |
2017-11-21 | Merge pull request #13130 from endragor/gdnative-android-export | Rémi Verschelde | |
Proper GDNative export on Android | |||
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov | |
2017-11-21 | Return and repair file logging | Ruslan Mustakov | |
And make it configurable, too. | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). |