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AgeCommit message (Collapse)Author
2018-03-21Prevent android to split-screenXavier Sellier
2018-03-20Fix getting Android device informationvolzhs
Fix #17644
2018-03-11Properly closing all files in Python codeViktor Ferenczi
2018-03-04Clean and expose get_audio/video_driver_* funcs on OS classMarcelo Fernandez
2018-03-01Fix intermittent audio driver crash during startup on AndroidRuslan Mustakov
set_pause can be called before the driver is initialized, and there already is a check for that. The problem is that the 'active' field was not initialied in the constructor, which lead to it having an undefined value.
2018-02-27Android: Mark GLES3 as required in the manifestRémi Verschelde
Fixes #17076.
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-18Remove some debugging prints on AndroidHugo Locurcio
2018-02-14Merge pull request #14804 from ColinKinloch/masterRémi Verschelde
Fixed android arm64v8
2018-02-14Add signals and a check function for Android service connectivity.Xavier Sellier
- Add a iap_connect and iap_disconnect events for android platform. - Add isConnected() function returning true if its connected to android service, false otherwise (cherry picked from commit 546b48813f2b75481d846957275f6d4eecd8de3c)
2018-02-13Fix broken APK expansion due to missed option renamesRémi Verschelde
Command line options were refactored for 3.0 to follow the common usage of double-dashed long options, but `--main-pack` went through the cracks. Fixes #16533.
2018-01-17Fix Android onTextChanged crashRuslan Mustakov
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed.
2018-01-16Merge pull request #15773 from endragor/android-gdnative-remote-fsRémi Verschelde
Make remote FS work with GDNative on Android
2018-01-16Make remote FS work with GDNative on AndroidRuslan Mustakov
.so files are added to the .apk when remote FS is used.
2018-01-13Fix open_dynamic_library for AndroidRuslan Mustakov
2018-01-12Fix Android build errorvolzhs
Fix #15603 Fix #15513
2018-01-08Merge pull request #15440 from volzhs/fix-android-touchRémi Verschelde
Fix Android multi touch
2018-01-07Fix Android multi touchvolzhs
Fix #11798
2018-01-06Fix Android build errorvolzhs
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Change OS::initialize signature to return Error (fix segfault on x11)Emmanuel Leblond
2018-01-03Merge pull request #15279 from volzhs/android-update-buildRémi Verschelde
Update android build tool to latest
2018-01-03Update android build tool to latestvolzhs
2018-01-03Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursorRémi Verschelde
Custom hardware-accelerated mouse cursor
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-23Fixed android arm64v8Colin Kinloch
2017-12-18Merge pull request #14794 from endragor/remove-debug-logsRémi Verschelde
Remove debug logs that are of no use to end users
2017-12-18Remove debug logs that are of no use to end usersRuslan Mustakov
2017-12-17Add implementation for custom hardware cursorGuilherme Silva
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-12-17Merge pull request #14764 from poke1024/androidRémi Verschelde
Increase sleep time for android export thread
2017-12-17Fixed Android NDK unified header detection for python 3Colin Kinloch
2017-12-17Increase sleep time for android export threadBernhard Liebl
2017-12-12Updated Linux template extensions to match architecture.Nathan Warden
2017-12-10Merge pull request #14485 from RandomShaper/fix-android-exportRémi Verschelde
Fix crash on Android export
2017-12-10Fix crash on Android exportPedro J. Estébanez
Caused by a zero-length command-line segment. Fixes #14343.
2017-12-10Style: Apply clang-format to Java filesRémi Verschelde
Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Merge pull request #14318 from endragor/compile-sdk-version-26Rémi Verschelde
Update Android compileSdkVersion to 26
2017-12-06Update Android compileSdkVersion to 26Ruslan Mustakov
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-25Fix build on macOS and Android after bc2e8d99Rémi Verschelde
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-24Allow to specify multiple resolution Android iconsRuslan Mustakov
2017-11-21Merge pull request #13130 from endragor/gdnative-android-exportRémi Verschelde
Proper GDNative export on Android
2017-11-21Proper GDNative export on AndroidRuslan Mustakov
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).