Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-09 | Android: Support to change minSdkVersion (#8313) | Ramesh Ravone | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-05 | Fix crash on Android-x86 | Pedro J. Estébanez | |
2017-03-27 | Merge pull request #8159 from Hinsbart/last_id | Rémi Verschelde | |
Input: Remove usage of platform dependent event IDs. | |||
2017-03-27 | Merge pull request #8147 from RameshRavone/patch-1 | Rémi Verschelde | |
Update build.gradle.template for jcenter | |||
2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | |
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||
2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | |
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||
2017-03-25 | Update build.gradle.template | Ramesh Ravone | |
Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/ | |||
2017-03-24 | Merge pull request #8128 from volzhs/fix-android-app-name | Rémi Verschelde | |
Fix wrong app name for Android export | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-24 | Fix wrong name for Android export | volzhs | |
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky | |
Android seems to be working again! | |||
2017-03-21 | Export template management dialog. | Juan Linietsky | |
Missing download (need to discuss this!) | |||
2017-03-18 | Merge pull request #8035 from DenisComtesse/android-screentouch-fix | Rémi Verschelde | |
Update mouse position on touch and release events (Android) | |||
2017-03-18 | android: adding classpath and gradle plugins | Ramesh Mani Maran | |
2017-03-18 | Merge pull request #7953 from RameshRavone/patch-1 | Rémi Verschelde | |
support for multiple maven url | |||
2017-03-15 | Update mouse position on touch and release events (Android) | denis | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||
2017-03-05 | support for multiple maven url | Ramesh Mani Maran | |
2017-03-04 | Add API to access battery power state | Julian Murgia | |
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||
2017-03-04 | Fix handling input for Android | volzhs | |
2017-02-23 | Complete the globals.h -> global_config.h conversion | Bojidar Marinov | |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky | |
2017-01-25 | Fix resources for Android modules not being merged | Pedro J. Estébanez | |
Fixes #7421 | |||
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde | |
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested. | |||
2017-01-16 | #7215 try to fix adb bad targeting user on device | Jerome67000 | |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde | |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | |
2017-01-13 | rename Input.get_mouse_speed() to Input.get_last_mouse_speed() | Juan Linietsky | |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky | |
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-28 | Add alert window on Android | volzhs | |
2016-11-13 | Update/fix Android build | Pedro J. Estébanez | |
Fix wrong path for 32-bit Windows, which fixes #7084 Exclude 32-bit Windows from multi-threaded linking because it's not supported by the NDK Remove 32-bit Linux as there is no NDK variant for it | |||
2016-11-11 | Merge pull request #7079 from RandomShaper/quicker-android-export | Rémi Verschelde | |
Make Android export quicker (especially on Windows) | |||
2016-11-08 | Make Android export quicker (especially on Windows) | Pedro J. Estébanez | |
2016-11-09 | Fix Directory.dir_exist/get_current_dir for 'res://' on Android | volzhs | |
Fix #7014 |