Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-29 | Allow setting higher numbers in Android version/code | Dmitry Pupinin | |
2018-05-08 | Merge pull request #18726 from volzhs/remove-legacy | Rémi Verschelde | |
Remove android compatibility under API 16 | |||
2018-05-09 | Remove android compatibility under API 16 | volzhs | |
2018-05-08 | Android: Increase targetSdkVersion to 27 | Rémi Verschelde | |
Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html | |||
2018-05-07 | Fix: JAR files signed with the MD5 algorithm as unsigned | RameshRavone | |
2018-05-02 | Merge pull request #17196 from RandomShaper/improve-gui-touch | Rémi Verschelde | |
Implement universal translation of touch to mouse (3.1) | |||
2018-04-30 | Implement universal translation of touch to mouse | Pedro J. Estébanez | |
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*) The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers. Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse. *: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest. On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction. Plus: Improve/fix tracking of current mouse position. ** Summary of changes to settings: ** - `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse` - New setting: `input/pointing_devices/emulate_mouse_from_touch` | |||
2018-04-26 | Fix _export_begin not being called when exporting to android | Ignacio Etcheverry | |
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-04-19 | Provide error details when in-app purchase fails | Ruslan Mustakov | |
2018-04-16 | Fix Android input source checks | Ruslan Mustakov | |
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device. | |||
2018-03-27 | Add safety checks when handling Android input | Ruslan Mustakov | |
It is possible that input comes before the engine is fully initialized. This fixes the crashes that ocurred when that happens. | |||
2018-03-21 | Prevent android to split-screen | Xavier Sellier | |
2018-03-20 | Fix getting Android device information | volzhs | |
Fix #17644 | |||
2018-03-11 | Properly closing all files in Python code | Viktor Ferenczi | |
2018-03-04 | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | |
2018-03-01 | Fix intermittent audio driver crash during startup on Android | Ruslan Mustakov | |
set_pause can be called before the driver is initialized, and there already is a check for that. The problem is that the 'active' field was not initialied in the constructor, which lead to it having an undefined value. | |||
2018-02-27 | Android: Mark GLES3 as required in the manifest | Rémi Verschelde | |
Fixes #17076. | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-18 | Remove some debugging prints on Android | Hugo Locurcio | |
2018-02-14 | Merge pull request #14804 from ColinKinloch/master | Rémi Verschelde | |
Fixed android arm64v8 | |||
2018-02-14 | Add signals and a check function for Android service connectivity. | Xavier Sellier | |
- Add a iap_connect and iap_disconnect events for android platform. - Add isConnected() function returning true if its connected to android service, false otherwise (cherry picked from commit 546b48813f2b75481d846957275f6d4eecd8de3c) | |||
2018-02-13 | Fix broken APK expansion due to missed option renames | Rémi Verschelde | |
Command line options were refactored for 3.0 to follow the common usage of double-dashed long options, but `--main-pack` went through the cracks. Fixes #16533. | |||
2018-01-17 | Fix Android onTextChanged crash | Ruslan Mustakov | |
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed. | |||
2018-01-16 | Merge pull request #15773 from endragor/android-gdnative-remote-fs | Rémi Verschelde | |
Make remote FS work with GDNative on Android | |||
2018-01-16 | Make remote FS work with GDNative on Android | Ruslan Mustakov | |
.so files are added to the .apk when remote FS is used. | |||
2018-01-13 | Fix open_dynamic_library for Android | Ruslan Mustakov | |
2018-01-12 | Fix Android build error | volzhs | |
Fix #15603 Fix #15513 | |||
2018-01-08 | Merge pull request #15440 from volzhs/fix-android-touch | Rémi Verschelde | |
Fix Android multi touch | |||
2018-01-07 | Fix Android multi touch | volzhs | |
Fix #11798 | |||
2018-01-06 | Fix Android build error | volzhs | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Change OS::initialize signature to return Error (fix segfault on x11) | Emmanuel Leblond | |
2018-01-03 | Merge pull request #15279 from volzhs/android-update-build | Rémi Verschelde | |
Update android build tool to latest | |||
2018-01-03 | Update android build tool to latest | volzhs | |
2018-01-03 | Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor | Rémi Verschelde | |
Custom hardware-accelerated mouse cursor | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-23 | Fixed android arm64v8 | Colin Kinloch | |
2017-12-18 | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | |
Remove debug logs that are of no use to end users | |||
2017-12-18 | Remove debug logs that are of no use to end users | Ruslan Mustakov | |
2017-12-17 | Add implementation for custom hardware cursor | Guilherme Silva | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-17 | Merge pull request #14764 from poke1024/android | Rémi Verschelde | |
Increase sleep time for android export thread | |||
2017-12-17 | Fixed Android NDK unified header detection for python 3 | Colin Kinloch | |
2017-12-17 | Increase sleep time for android export thread | Bernhard Liebl | |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-12-10 | Merge pull request #14485 from RandomShaper/fix-android-export | Rémi Verschelde | |
Fix crash on Android export | |||
2017-12-10 | Fix crash on Android export | Pedro J. Estébanez | |
Caused by a zero-length command-line segment. Fixes #14343. | |||
2017-12-10 | Style: Apply clang-format to Java files | Rémi Verschelde | |
Only those from org/godotengine/godot though, not the thirdparty ones. | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |