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AgeCommit message (Expand)Author
2020-04-13Validate supported architectures when exporting to AndroidSkyJJ
2020-04-10Add signal support to Godot Android plugin:fhuya
2020-04-10Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settingsRémi Verschelde
2020-04-10Fix extra warnings in Android buildPouleyKetchoupp
2020-04-08Display Server supportPouleyKetchoupp
2020-04-07Update Android custom template build configuration.fhuya
2020-04-03Vulkan rendering for AndroidPouleyKetchoupp
2020-04-02Android: Downgrade gradle plugin to 3.5.3Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-28Fix copyright headers for recently added filesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-23Merge pull request #37219 from RajatGoswami/missing-include-guardsRémi Verschelde
2020-03-23Adding missing include guards to header files identified by LGTM.Rajat Goswami
2020-03-21Make file formatting comply with POSIX and Unix standardsAaron Franke
2020-03-20Fix Android export throwing Unicode errors.Marcel Admiraal
2020-03-19Update the naming scheme for the GodotPlugin's methods in preparate of the vu...fhuya
2020-03-18Removed unused code in android detect.py and SCsubunknown
2020-03-17Complete the implementation of the GodotPayment plugin.fhuya
2020-03-17Merge pull request #36906 from m4gr3d/enable_android_studio_debuggingRémi Verschelde
2020-03-17Merge pull request #37106 from akien-mga/clang-format-cpp11Rémi Verschelde
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-13Fix text_entered signal when max_length is used in LineEdit on AndroidPouleyKetchoupp
2020-03-09Fix initialization of the GodotPayment pluginfhuya
2020-03-08Enable Android studio debugger.fhuya
2020-03-06Trim the whitespace around the plugins names.fhuya
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-03-05Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...fhuya
2020-03-04Miscellaneous cleanup for the Android codebase:fhuya
2020-03-04Merge pull request #36682 from nekomatata/android-compilation-fixRémi Verschelde
2020-03-04Compilation fixes on AndroidPouleyKetchoupp
2020-03-03Improve UX of drive lettersPedro J. Estébanez
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-23Fix suspicious | and + operatorsRafał Mikrut
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-14Remove incomplete battery status/power APIRémi Verschelde
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
2020-02-11Custom material support seems complete.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-09Merge pull request #35701 from AlexHolly/fix-double_tap-pressed-regressionRémi Verschelde
2020-02-05Remove per-file progress reporting when exporting to AndroidHugo Locurcio
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-31Fixed LineEdit virtual keyboard inputs on AndroidPouleyKetchoupp
2020-01-29Fix double tap pressed event regressionAlexander Holland