Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-27 | Merge pull request #63121 from aaronfranke/editor-export-split | Rémi Verschelde | |
2022-07-26 | Address remaining scoped storage regressions | Fredia Huya-Kouadio | |
- Accelerate common path used to check the storage scope for a given path - Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time | |||
2022-07-26 | Split up editor export code into multiple files | Aaron Franke | |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-08 | Add static methods for creating Image and ImageTexture | kobewi | |
2022-07-07 | Use clang as assembler to ensure preprocessing is done, and add assembler ↵ | bruvzg | |
"target" flag. | |||
2022-07-05 | Add full support for Android scoped storage. | Fredia Huya-Kouadio | |
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately. | |||
2022-07-03 | Merge pull request #62611 from akien-mga/android-preset-refactor-custom-build | Rémi Verschelde | |
2022-07-03 | Android: Refactor Custom Build options in export preset | Rémi Verschelde | |
Instead of reusing the custom_template/ prefix which is actually only used for the prebuilt APK workflow, we add a new custom_build/ prefix. This is a slight compat breakage (users will have to redo their config) but enables us to group the Min SDK and Target SDK options where they make sense, and avoid reusing the previously hardcoded Target SDK 30 from Godot 3.4. Those two options are now strings instead of integers so that we can keep them empty by default, and show their default value using a placeholder. So some validation has been added to make sure they are proper ints. The upper bound on Target SDK was also removed as it's a common use case to use it to try to target newer released SDKs. But we warn the user that this wasn't validated by us. The export info dialog is now exclusive so that when it doesn't auto-close, i.e. when it errors, you don't close it by mistake by clicking outside. Fixes #62465. | |||
2022-07-02 | Fix exit code of --help and --version, and test them in CI | Jan Haller | |
Corrects prior regression which caused ERROR output and exit code of 1. | |||
2022-06-26 | Merge pull request #61691 from madmiraal/android-ndk-23 | Rémi Verschelde | |
Upgrade Android NDK to r23 LTS | |||
2022-06-25 | Merge pull request #62289 from madmiraal/fix-61816 | Fredia Huya-Kouadio | |
Remove broken scroll gesture on Android | |||
2022-06-25 | Upgrade Android NDK to r23 LTS | Marcel Admiraal | |
2022-06-23 | Update android:targetSdkVersion from 30 to 31 | Gustavo Maciel | |
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk | |||
2022-06-21 | Remove broken scroll gesture on Android | Marcel Admiraal | |
2022-06-16 | Ensure joystick has been added or not already removed when processing input | Marcel Admiraal | |
2022-06-09 | Migrate the Godot Editor java source file to Kotlin. | Fredia Huya-Kouadio | |
2022-06-08 | Add readable export errors. | bruvzg | |
2022-06-01 | Merge pull request #61579 from madmiraal/android-kotlin-java-version | Rémi Verschelde | |
Ensure Android Java and Kotlin compile to the same version | |||
2022-06-01 | Ensure Android Java and Kotlin compile to the same version | Marcel Admiraal | |
2022-05-31 | Misc editor tweaks and polishes: | Fredia Huya-Kouadio | |
- Using a bucketized approach to select the editor scale in order to avoid too high values - Add default app dimensions: used on Android devices with free floating app windows to set the default app frame - Add ability to launch the Game window in an adjacent frame when in multi window mode | |||
2022-05-31 | Merge pull request #61573 from madmiraal/android-cleanup | Rémi Verschelde | |
Cleanup Android C++ code | |||
2022-05-31 | Cleanup Android C++ code | Marcel Admiraal | |
2022-05-27 | Only use Android fullscreen theme for splash screen | Marcel Admiraal | |
2022-05-23 | Merge pull request #61333 from m4gr3d/fix_restart_logic_main | Rémi Verschelde | |
2022-05-23 | Fix the logic to restart the Godot application | Fredia Huya-Kouadio | |
2022-05-23 | Remove duplicate Android sensor listener registrations | Marcel Admiraal | |
2022-05-20 | Add a new HashSet template | reduz | |
* Intended to replace RBSet in most cases. * Optimized for iteration speed | |||
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu | |
* Replace case-by-case extraction with PNAME & GNAME * Fix group handling when group hint begins with property name * Exclude properties that are PROPERTY_USAGE_NO_EDITOR * Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros | |||
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-13 | Increase compiler optimization when using `target=release` on iOS/Android | Hugo Locurcio | |
2022-05-11 | Fix ZipIO crash when reused (and possible leaks). | bruvzg | |
2022-05-03 | Merge pull request #60553 from madmiraal/separate-display_safe_area | Rémi Verschelde | |
2022-05-03 | Merge pull request #60601 from touilleMan/gdextension_get_library_path | Rémi Verschelde | |
Add GDNativeInterface::get_library_path to GDExtension | |||
2022-05-02 | Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main | Rémi Verschelde | |
2022-05-02 | Fix screen_get_usable_rect returning display safe area | Marcel Admiraal | |
2022-05-02 | Merge pull request #60551 from madmiraal/implement-3466 | Rémi Verschelde | |
Add a method for obtaining display cutouts on Android | |||
2022-04-29 | Add GDNativeInterface::get_library_path to GDExtension | Emmanuel Leblond | |
2022-04-29 | Merge pull request #60563 from madmiraal/fix-60562 | Rémi Verschelde | |
2022-04-28 | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵ | bruvzg | |
Windows. Implement TextServer word break method. | |||
2022-04-27 | Update Meta hand tracking version | Fredy Huya-Kouadio | |
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/ | |||
2022-04-27 | Check for null when retrieving clip data item text on Android | Marcel Admiraal | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-26 | Add a method for obtaining display cutouts on Android | Marcel Admiraal | |
2022-04-25 | Merge pull request #60433 from madmiraal/remove-superfluous-null-check | Rémi Verschelde | |
Remove superfluous null check | |||
2022-04-25 | Merge pull request #60457 from madmiraal/replace-index-iterators | Rémi Verschelde | |
Replace index iterators with for each loops. | |||
2022-04-25 | Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager | Rémi Verschelde | |
Remove superfluous Android InputManager interface and implementation | |||
2022-04-25 | Merge pull request #60434 from madmiraal/remove-superfluous-version-check | Rémi Verschelde | |
Remove superfluous check for minimum Android SDK. | |||
2022-04-25 | Fix the issue causing the screen to be black after resuming when in low ↵ | Fredy Huya-Kouadio | |
processor mode. This is done by forcing a redraw and buffers swap when resuming the app. |