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2023-01-24Merge pull request #71917 from m4gr3d/update_godot_android_editor_labelRémi Verschelde
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4`
2023-01-23Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot ↵Fredia Huya-Kouadio
Editor v4`
2023-01-23Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_mainRémi Verschelde
Update the logic to calculate the screen scale on Android
2023-01-23Cleanup and unify keyboard input.bruvzg
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-22Update the logic to calculate the screen scale on AndroidFredia Huya-Kouadio
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-20Merge pull request #71646 from Vilcrow/android-export-genname-checkRémi Verschelde
[Android export] Added validation of the project name when using $genname in the 'Unique Name' field.
2023-01-20[Android export] Added validation of the project name when using $genname in ↵S.V.I. Vilcrow
the 'Unique Name' field.
2023-01-19[GDExtension] Expose some low level functions and String operators.bruvzg
2023-01-17Improve DisplayServer message for video card drivers failureRémi Verschelde
And remove leftover duplicated message on Android.
2023-01-14Update all outdated online documentation linksYuri Sizov
2023-01-13Merge pull request #63312 from bruvzg/one_clickRémi Verschelde
[Export] Add one-click deploy over SSH for the desktop exports.
2023-01-11Fix writing value for hand-tracking V2.0 to AndroidManifest.xmlTom Beckmann
2023-01-08Use BitField<> in core type masksJuan Linietsky
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
2023-01-07Add support for the custom initial screen for the main window, fix primary ↵bruvzg
screen detection.
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-03Merge pull request #63483 from qianjunakasumi/qianjunakasumi/masterRémi Verschelde
Introduce `appCategory` attribute of android to set category
2023-01-01 Introduce `appCategory` attribute of android to set category千橘 雫霞
2022-12-29[Export] Add one-click deploy over SSH for the desktop exports.bruvzg
Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format.
2022-12-23Merge pull request #67668 from nikitalita/apk-signerRémi Verschelde
Improve get_apksigner_path() robustness
2022-12-23Merge pull request #67759 from TechnoPorg/jni-64-bit-arraysRémi Verschelde
Improve support for 64-bit types on Android.
2022-12-16Add boot splash for the Godot Android EditorFredia Huya-Kouadio
2022-12-14Merge pull request #69990 from exoticorn/fix-android-touch-inputFredia Huya-Kouadio
Fix ambiguous touch input events on Android
2022-12-12handle ambiguous input events as touch eventsDennis Ranke
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
Rename all gdnative occurences to gdextension
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-07Merge pull request #69712 from bruvzg/real_sizeRémi Verschelde
Rename `window_get_real_size`, add position counterpart.
2022-12-07Rename `window_get_real_size` to `window_get_size_with_decorations`, add ↵bruvzg
`window_get_position_with_decorations`.
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
2022-12-05Merge pull request #69578 from dsnopek/android-native-handlesRémi Verschelde
Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 renderer
2022-12-04Clean up DisplayServerAndroid::window_get_native_handle() with the GLES3 ↵David Snopek
renderer
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-11-30Updating the minimum Android target api for proper Vulkan supportFredia Huya-Kouadio
2022-11-29Enable GLES3 on Androidclayjohn
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-27Add missing display server overridesFredia Huya-Kouadio
Improves the base functionality for the Android platform and helps reduce the amount of spurious error logs emitted.
2022-11-25Android: Remove extra arch suffix now redundant with the default oneRémi Verschelde
We would needlessly get file names like `*.arm64.armv8.o`.
2022-11-17Fix parsing of the `keep_screen_on` display settingFredia Huya-Kouadio
2022-11-17Android: Fix parsing `keep_screen_on` settingRémi Verschelde
Boolean stringification changed in Godot 4.0. Fixes #67034. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-16Fix 'save & restart' logic for the Android EditorFredia Huya-Kouadio
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde
Remove redundant non-trivial Variant types initializations
2022-11-14Fix periods in editor strings and messagesHugo Locurcio
- Ensure all strings with ellipsis end with 3 periods instead of 2. - Fix extraneous period in "Error calling from signal '...' to callable" messages.
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-10Upgrade Android gradle plugin to version 7.2.1Fredia Huya-Kouadio
2022-11-08Add support for OpenGL to OpenXRDavid Snopek
2022-11-08Improve support for 64-bit types on Android.TechnoPorg
This update mappings in the JNI functions to better support 64-bit integers, and adds support for 64-bit float arrays. The code is mostly reused from 32-bit types.
2022-11-08Merge pull request #68362 from bruvzg/android_gdeRémi Verschelde
[Android] Fix GDExtension export and loading.
2022-11-08[Android] Fix GDExtension export and loading.bruvzg
2022-11-07Small set of fixes to the input logicFredia Huya-Kouadio
2022-11-05Fix wrong android key mapping.HolonProduction
Fixes the wrong mapping of `Key::HOME`. Androids `KEYCODE_HOME` is in fact the hardware home button the right mapping is `KEYCODE_MOVE_HOME`. Also adds mappings to keys that were not present before.
2022-10-31Merge pull request #67879 from bruvzg/fix_no_vlkRémi Verschelde
Fix build with Vulkan disabled and no Vulkan headers installed.