Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-23 | Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons | Rémi Verschelde | |
Copy project icons to Gradle project directory during Android Custom Build. | |||
2020-07-23 | Copy icons to Gradle project | Aman Jain | |
2020-07-23 | SCons: Remove unused DEBUG_MEMORY_ENABLED define | Rémi Verschelde | |
Its last use was removed in Godot 3.0, so it no longer makes sense to define. Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a long time ago pre-opensourcing when Godot had some form of Direct3D 9 support? | |||
2020-07-21 | Android: Keyboard modifier and arrow key support | thebestnom | |
2020-07-20 | Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources | Rémi Verschelde | |
Create strings.xml files in the Gradle project to handle localization | |||
2020-07-20 | Disable virtual keyboard focus adjustment on Android | PouleyKetchoupp | |
Fixes #37190 The default adjustment setting was causing the view to pan down in order to adjust the focus on the text content. We don't need any focus adjustment since we're using a fixed size window for our application. Documentation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING | |||
2020-07-15 | Create strings.xml files in the gradle project to handle localization | Aman Jain | |
2020-07-14 | Android: fix display server always alerting no Vulkan support | thebestnom | |
2020-07-14 | Merge pull request #40354 from bruvzg/add_vulkan_init_message | Rémi Verschelde | |
Display error popup instead of crashing if Vulkan init failed. | |||
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-13 | Add error messages if Vulkan init failed, prevent Vulkan context freeing ↵ | bruvzg | |
uninitialized device and instance. | |||
2020-07-10 | Add override keywords. | Marcel Admiraal | |
2020-07-10 | Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions | Rémi Verschelde | |
Refactor permissions and command line flags into separate methods | |||
2020-07-09 | Refactor permissions and command line flags into separate methods | Aman Jain | |
2020-07-09 | Utility methods for writing files to Gradle project. | Aman Jain | |
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen | |
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-27 | Fix the logic to enable focus awareness | Fredia Huya-Kouadio | |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-22 | Follow up cleanup for the godotpayment project module | Fredia Huya-Kouadio | |
2020-06-22 | Remove GodotPayment android plugin | Timo Schwarzer | |
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing | |||
2020-06-19 | Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max | Rémi Verschelde | |
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | |||
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-06-04 | Add support for focus awareness | Fredia Huya-Kouadio | |
2020-06-04 | Check if the specified Android release keystore exists | Marcus Brummer | |
2020-06-01 | Fix inconsistent error messages with Android custom export templates | PouleyKetchoupp | |
2020-05-28 | Add missing consumePurchase plugin method for GodotPayment | volzhs | |
2020-05-27 | Validate that `Use Custom Build` is enabled when `Plugins` are selected | Fredia Huya-Kouadio | |
Remove `GodotPayment` from the default build template | |||
2020-05-27 | Merge pull request #39080 from m4gr3d/fix_emit_signal | Rémi Verschelde | |
Use compile-time constant for the size of the signal parameters | |||
2020-05-27 | Use compile-time constant for the size of the signal parameters | Fredia Huya-Kouadio | |
2020-05-27 | Provide the ability for clients of the Godot library to add their own ↵ | Fredia Huya-Kouadio | |
command line arguments | |||
2020-05-26 | Merge pull request #39050 from timoschwarzer/google-play-billing-4.0 | Rémi Verschelde | |
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library | |||
2020-05-25 | Re-implement GodotPayment Android plugin using the Google Play Billing library | Timo Schwarzer | |
2020-05-25 | Merge pull request #38996 from mbrlabs/android-plugin-fix | Rémi Verschelde | |
Perform a clean Gradle build if android plugins changed | |||
2020-05-25 | Merge pull request #39047 from m4gr3d/fix_emit_signal | Rémi Verschelde | |
Fix parameters passing when emitting signal | |||
2020-05-25 | Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | Timo Schwarzer | |
2020-05-25 | Stop ignoring hidden files and directories in the `assets` directory | Fredia Huya-Kouadio | |
2020-05-25 | Fix parameters passing when emitting signal | Fredia Huya-Kouadio | |
The issue was caused because we were using variables local to the `for` loop block. | |||
2020-05-25 | Perform a clean Gradle build if android plugins changed | Marcus Brummer | |
Fixes #38986 | |||
2020-05-24 | Merge pull request #39004 from nekomatata/android-reset-surface | Rémi Verschelde | |
Proper surface reset when resuming app on Android | |||
2020-05-24 | Proper surface reset when resuming app on Android | PouleyKetchoupp | |
Just re-creating the window instead of restarting the app entirely. | |||
2020-05-24 | Use long instead of int for object id in Android java wrapper | PouleyKetchoupp | |
Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated. | |||
2020-05-20 | Merge pull request #38309 from SkyLucilfer/AndroidLineEdit | Rémi Verschelde | |
Fix Android LineEdit editing bugs | |||
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-05-18 | Update the permission string for the Oculus hand tracking to match the ↵ | Fredia Huya-Kouadio | |
latest api update | |||
2020-05-18 | Move mix_rate, ouput_latency to AudioDriverManager | Fabio Alessandrelli | |
Each driver used to define the (same) project settings values `audio/mix_rate` and `audio/output_latency`, but the setting names are not driver specific. Overriding is still possible via platform tags. | |||
2020-05-17 | Implementation of the Godot Android Plugin configuration file | Fredia Huya-Kouadio | |
2020-05-16 | Fix Android LineEdit editing bugs | SkyJJ | |
2020-05-16 | Merge pull request #37924 from thebestnom/migrate-to-androidX | Rémi Verschelde | |
Android: Migrate deprecated support library to AndroidX | |||
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde | |
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html |