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AgeCommit message (Collapse)Author
2017-12-12Updated Linux template extensions to match architecture.Nathan Warden
2017-12-10Merge pull request #14485 from RandomShaper/fix-android-exportRémi Verschelde
Fix crash on Android export
2017-12-10Fix crash on Android exportPedro J. Estébanez
Caused by a zero-length command-line segment. Fixes #14343.
2017-12-10Style: Apply clang-format to Java filesRémi Verschelde
Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-12-06Merge pull request #14318 from endragor/compile-sdk-version-26Rémi Verschelde
Update Android compileSdkVersion to 26
2017-12-06Update Android compileSdkVersion to 26Ruslan Mustakov
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-25Fix build on macOS and Android after bc2e8d99Rémi Verschelde
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky
wrong function, leading to unnecesary copy on writes and reduced performance.
2017-11-24Allow to specify multiple resolution Android iconsRuslan Mustakov
2017-11-21Merge pull request #13130 from endragor/gdnative-android-exportRémi Verschelde
Proper GDNative export on Android
2017-11-21Proper GDNative export on AndroidRuslan Mustakov
2017-11-21Return and repair file loggingRuslan Mustakov
And make it configurable, too.
2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-20Merge pull request #13053 from akien-mga/methods-mkstrRémi Verschelde
Remove need to _MKSTR version strings and rename "revision" to "build"
2017-11-20Set android 'compileSdkVersion' to 24Konstantin Zaitsev
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
Add support for XDG Base Directory spec
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
Also to prepare for upcoming refactoring for XDG support.
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
Will be needed to avoid confusion with system data path (XDG_DATA_HOME) and editor data dir in upcoming refactoring.
2017-11-14Merge pull request #12922 from eska014/engine-singletonsRémi Verschelde
Singleton management changes
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-13Merge pull request #12885 from rraallvv/osx_android_travisRémi Verschelde
travis: caching Android, iOS, macOS (cross-compile) (master)
2017-11-13change matrix and enable caching for Android, iOS and macOS (cross-compile)Rhody Lugo
2017-11-11Align sensors and implement gravity sensor for AndroidBastiaan Olij
2017-11-09Merge pull request #12782 from rraallvv/unified_headers_fixRémi Verschelde
add missing distutils.version.LooseVersion import
2017-11-09Make video mode initialization more intuitive, fixes #12022Juan Linietsky
2017-11-09add missing distutils.version.LooseVersion importRhody Lugo
2017-11-09unified headers fixRhody Lugo
2017-11-08Compile Android with STL enabled by defaultAndreaCatania
2017-11-06Merge pull request #12604 from rraallvv/unified_headersRémi Verschelde
add support for Android NDK unified headers (master)
2017-11-06add support for Android NDK unified headersRhody Lugo
2017-11-05Convert DOS line endings to Unix line endingsRémi Verschelde
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml` always showing up as modified. Might cause issues on Windows due to the removal of BOMs or change of line endings in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-03Merge pull request #12262 from AndreaCatania/pplugJuan Linietsky
Physics server plug
2017-11-04Implemented physics plugAndreaCatania
Moved init_physics Implemented physics 2D plug Fix clang Fix clang Fix static check Fix clang Fix static check Moved physics server initialization Moved physics server settings initialization
2017-10-29Disable logging until the logs location is sorted outRémi Verschelde
Temporary workaround for #12277.
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-10-15export onBackPress for Android ModuleRamesh Ravone
2017-10-10Merge pull request #11775 from endragor/android-keyboard-inputAndreas Haas
Improve input handling on Android
2017-10-09Merge pull request #11926 from RameshRavone/patch-11Rémi Verschelde
flatDir support [Android] (Master) [ci skip]
2017-10-09Merge pull request #11878 from endragor/gradle-repository-urlsRémi Verschelde
Use additional repositories for gradle build dependencies too [ci skip]
2017-10-07flatDir support [Android]Ramesh Ravone
2017-10-06Use additional repositories for gradle build dependencies tooRuslan Mustakov
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-10-04Allow to obtain virtual keyboard heightRuslan Mustakov
On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move.