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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-25
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-25
Stop ignoring hidden files and directories in the `assets` directory
Fredia Huya-Kouadio
2020-05-25
Fix parameters passing when emitting signal
Fredia Huya-Kouadio
2020-05-25
Perform a clean Gradle build if android plugins changed
Marcus Brummer
2020-05-24
Merge pull request #39004 from nekomatata/android-reset-surface
Rémi Verschelde
2020-05-24
Proper surface reset when resuming app on Android
PouleyKetchoupp
2020-05-24
Use long instead of int for object id in Android java wrapper
PouleyKetchoupp
2020-05-20
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
Rémi Verschelde
2020-05-19
Style: Fix unnecessary semicolons that confused clang-format
Rémi Verschelde
2020-05-18
Update the permission string for the Oculus hand tracking to match the latest...
Fredia Huya-Kouadio
2020-05-18
Move mix_rate, ouput_latency to AudioDriverManager
Fabio Alessandrelli
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-16
Fix Android LineEdit editing bugs
SkyJJ
2020-05-16
Merge pull request #37924 from thebestnom/migrate-to-androidX
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Android: Migrate deprecated support library to AndroidX
thebestnom
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-05-06
clang-format: Add JavaImportGroups for Java code
Rémi Verschelde
2020-05-05
Address `OS.request_permissions()` bug when non-platform permission(s) is inc...
Fredia Huya-Kouadio
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors
Rémi Verschelde
2020-04-24
Fix detection logic for the Android sdk path
Fredia Huya-Kouadio
2020-04-23
Fix Android templates size regression
Fredia Huya-Kouadio
2020-04-15
Migrate legacy apache dependency to the GodotPayment plugin
fhuya
2020-04-14
Android: Bump build tools to 29.0.3
Rémi Verschelde
2020-04-13
Delete unused drawable resources.
fhuya
2020-04-13
Validate supported architectures when exporting to Android
SkyJJ
2020-04-10
Add signal support to Godot Android plugin:
fhuya
2020-04-10
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
Rémi Verschelde
2020-04-10
Fix extra warnings in Android build
PouleyKetchoupp
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-07
Update Android custom template build configuration.
fhuya
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Android: Downgrade gradle plugin to 3.5.3
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-23
Merge pull request #37219 from RajatGoswami/missing-include-guards
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-20
Fix Android export throwing Unicode errors.
Marcel Admiraal
2020-03-19
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
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