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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-05-06
clang-format: Add JavaImportGroups for Java code
Rémi Verschelde
2020-05-05
Address `OS.request_permissions()` bug when non-platform permission(s) is inc...
Fredia Huya-Kouadio
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors
Rémi Verschelde
2020-04-24
Fix detection logic for the Android sdk path
Fredia Huya-Kouadio
2020-04-23
Fix Android templates size regression
Fredia Huya-Kouadio
2020-04-15
Migrate legacy apache dependency to the GodotPayment plugin
fhuya
2020-04-14
Android: Bump build tools to 29.0.3
Rémi Verschelde
2020-04-13
Delete unused drawable resources.
fhuya
2020-04-13
Validate supported architectures when exporting to Android
SkyJJ
2020-04-10
Add signal support to Godot Android plugin:
fhuya
2020-04-10
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
Rémi Verschelde
2020-04-10
Fix extra warnings in Android build
PouleyKetchoupp
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-07
Update Android custom template build configuration.
fhuya
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Android: Downgrade gradle plugin to 3.5.3
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fix copyright headers for recently added files
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-23
Merge pull request #37219 from RajatGoswami/missing-include-guards
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-20
Fix Android export throwing Unicode errors.
Marcel Admiraal
2020-03-19
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-18
Removed unused code in android detect.py and SCsub
unknown
2020-03-17
Complete the implementation of the GodotPayment plugin.
fhuya
2020-03-17
Merge pull request #36906 from m4gr3d/enable_android_studio_debugging
Rémi Verschelde
2020-03-17
Merge pull request #37106 from akien-mga/clang-format-cpp11
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-13
Fix text_entered signal when max_length is used in LineEdit on Android
PouleyKetchoupp
2020-03-09
Fix initialization of the GodotPayment plugin
fhuya
2020-03-08
Enable Android studio debugger.
fhuya
2020-03-06
Trim the whitespace around the plugins names.
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-03-04
Miscellaneous cleanup for the Android codebase:
fhuya
2020-03-04
Merge pull request #36682 from nekomatata/android-compilation-fix
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Fix suspicious | and + operators
Rafał Mikrut
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
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