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AgeCommit message (Expand)Author
2021-11-15Drop pointless Android depth buffer settingPedro J. Estébanez
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-09Merge pull request #54463 from RandomShaper/fix_gl3_32bitsRémi Verschelde
2021-11-03Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...Fredia Huya-Kouadio
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
2021-11-01Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...Pedro J. Estébanez
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-26Android: Properly validate `godot_project_name_string` for Android special charsRémi Verschelde
2021-10-23Fix Gradle builds not excluding excluded tasksMarcel Admiraal
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-15SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstructRémi Verschelde
2021-10-14Upgrade Android Gradle to version 7.2Marcel Admiraal
2021-10-14SCons: Add `DEV_ENABLED` defines for `target=debug` buildsRémi Verschelde
2021-10-12Build for 64-bit ARM by default when compiling or exporting for AndroidHugo Locurcio
2021-10-11Pass the correct `export_format` argument to locate the assets directory when...ne0fhyk
2021-10-09Implement get_cache_path() for iOS, and improve it for Android and WindowsPedro J. Estébanez
2021-09-15Add support for Play Asset Delivery.ne0fhyk
2021-09-11Add logo attribution for Android, HTML5 and Linux platform iconsHugo Locurcio
2021-09-08Use current androidx Fragment library instead of legacy librariesMarcel Admiraal
2021-09-07Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky
2021-09-01Merge pull request #52159 from m4gr3d/addoculus_openxr_Fredia Huya-Kouadio
2021-09-01Add support for adding plugin views behind the main view on AndroidPouleyKetchoupp
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-27Update the AndroidManifest to enable access to Oculus OpenXR runtime.ne0fhyk
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-22Merge pull request #49756 from Calinou/android-export-move-clear-previous-ins...Michael Alexsander
2021-08-21Check if vibration duration is > 0 on AndroidMarcus Brummer
2021-08-18Delegate handling and implementation of the restart functionality to the Godo...Fredia Huya-Kouadio
2021-08-17Merge pull request #50360 from m4gr3d/address_external_dir_access_masterRémi Verschelde
2021-08-16Add partial support for Android scoped storage.ne0fhyk
2021-08-16[android] Fixed wrong button mask for right clickModProg
2021-08-16Move the Android "clear previous install" setting to Editor SettingsHugo Locurcio
2021-08-13Switch to input buffering on AndroidPedro J. Estébanez
2021-08-13Add input buffering frameworkPedro J. Estébanez
2021-08-13Improve input event accumulationPedro J. Estébanez
2021-08-13Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_masterRémi Verschelde
2021-08-13Merge pull request #51524 from RandomShaper/faster_vmaRémi Verschelde
2021-08-12Add support for prompting the user to retain app data on uninstall.Fredia Huya-Kouadio
2021-08-12Resolve issue where the Godot app remains stuck when resuming.Fredia Huya-Kouadio
2021-08-13Upgrade Vulkan memory allocatorPedro J. Estébanez
2021-08-12Android: Use volk instead of NDK Vulkan headersRémi Verschelde
2021-08-12Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0Rémi Verschelde
2021-08-12Split android platform export template into multiple filesSergey Minakov
2021-08-12Properly finishes Godot's Android activity when destroyed by the systemMarcus Brummer