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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-12
Split android platform export template into multiple files
Sergey Minakov
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-02-15
Expose GodotPlugin's utility methods used for registration and signal emitting.
Fredia Huya-Kouadio
2021-01-15
[Plugins] Rename 'PluginConfig' struct to platform specific name
Sergey Minakov
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-06-22
Remove GodotPayment android plugin
Timo Schwarzer
2020-05-27
Merge pull request #39080 from m4gr3d/fix_emit_signal
Rémi Verschelde
2020-05-27
Use compile-time constant for the size of the signal parameters
Fredia Huya-Kouadio
2020-05-26
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
Rémi Verschelde
2020-05-25
Re-implement GodotPayment Android plugin using the Google Play Billing library
Timo Schwarzer
2020-05-25
Merge pull request #38996 from mbrlabs/android-plugin-fix
Rémi Verschelde
2020-05-25
Fix parameters passing when emitting signal
Fredia Huya-Kouadio
2020-05-25
Perform a clean Gradle build if android plugins changed
Marcus Brummer
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-10
Add signal support to Godot Android plugin:
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya