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AgeCommit message (Collapse)Author
2021-02-15Expose GodotPlugin's utility methods used for registration and signal emitting.Fredia Huya-Kouadio
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-01-15[Plugins] Rename 'PluginConfig' struct to platform specific nameSergey Minakov
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-06-22Remove GodotPayment android pluginTimo Schwarzer
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
2020-05-27Merge pull request #39080 from m4gr3d/fix_emit_signalRémi Verschelde
Use compile-time constant for the size of the signal parameters
2020-05-27Use compile-time constant for the size of the signal parametersFredia Huya-Kouadio
2020-05-26Merge pull request #39050 from timoschwarzer/google-play-billing-4.0Rémi Verschelde
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25Re-implement GodotPayment Android plugin using the Google Play Billing libraryTimo Schwarzer
2020-05-25Merge pull request #38996 from mbrlabs/android-plugin-fixRémi Verschelde
Perform a clean Gradle build if android plugins changed
2020-05-25Fix parameters passing when emitting signalFredia Huya-Kouadio
The issue was caused because we were using variables local to the `for` loop block.
2020-05-25Perform a clean Gradle build if android plugins changedMarcus Brummer
Fixes #38986
2020-05-17Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-04-10Add signal support to Godot Android plugin:fhuya
Supports registering and emitting signal from a Godot Android plugin
2020-03-05Re-architecture of the Godot Android plugin.fhuya