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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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godot_plugin_jni.cpp
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-11-14
Remove redundant Variant-types initializations
Markus Sauermann
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-05-31
Cleanup Android C++ code
Marcel Admiraal
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-26
Include the `godot_plugin_jni.cpp` file into the `platform/android/SCsub` file
Fredia Huya-Kouadio
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-02-15
Expose GodotPlugin's utility methods used for registration and signal emitting.
Fredia Huya-Kouadio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-27
Use compile-time constant for the size of the signal parameters
Fredia Huya-Kouadio
2020-05-25
Fix parameters passing when emitting signal
Fredia Huya-Kouadio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-10
Add signal support to Godot Android plugin:
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya